UNTITLED LOCAL UNTITLED
NAME
glutCloseFunc -- Window destruction callback.
LIBRARY
OpenGLUT - windowcallback
SYNOPSIS
#include <openglut.h>
void
glutCloseFunc(void( *callback )( void ));
PARAMETERS
callback Client window destruction hook.
DESCRIPTION
When a window is destroyed by user-action in traditional GLUT, the application terminates. In freeglut and OpenGLUT, the application can
choose to persist and treat the window close event as a normal event. This callback is how that event is transmitted to the application.
This callback is bound to the current window .
CAVEATS
This function is exactly the same as glutWMCloseFunc(), which has been deprecated. This function should be used instead.
TODO
There needs to be some work to rationalize the behavior when a window is closed.
SEE ALSO glutDestroyWindow(3)
Epoch
Check Out this Related Man Page
UNTITLED LOCAL UNTITLED
NAME
glutSetWindow -- Select the <i>current window</i>
LIBRARY
OpenGLUT - window
SYNOPSIS
#include <openglut.h>
void
glutSetWindow(int ID);
PARAMETERS
ID Window identifier
DESCRIPTION
Sets the current window to ID.
All OpenGL rendering goes to the current window . Many OpenGLUT functions also implicitly use the current window .
Many OpenGLUT callback operations are tied to a window. When your callback is invoked, OpenGLUT will set that particular window to be the
current window . However, some callbacks---such as that registered via glutIdleFunc()---do not have associated windows. If a callback is
not associated to a particular window, then when OpenGLUT invokes that callback you should always use glutSetWindow() to select the appro-
priate window before doing any OpenGL rendering or doing any OpenGLUT window-related operations.
There may be cases when you can get away with assuming that the current window is unchanged since some prior time, but OpenGLUT has con-
siderable liberaty with respect to when it invokes your functions. Also, your program may add more windows or more operations on other win-
dows as you develop it.
Lastly, this is a convenient way to select among multiple windows for drawing without actually waiting for that window's display callback.
Simply set the current window and draw immediately. This is not always advisable, but may be practical.
It is an error to set the current window to a non-existant window (e.g., one that you have closed). A warning will be printed on stderr
if you try to do so, and the current window should be unchanged.
SEE ALSO glutGetWindow(3)
Epoch
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