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glutpostredisplay(3) [centos man page]

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LOCAL UNTITLED NAME
glutPostRedisplay -- Mark the current window as needing a redisplay. LIBRARY
OpenGLUT - window SYNOPSIS
#include <openglut.h> void glutPostRedisplay(void); DESCRIPTION
Whenever circumstances indicate that your window is in need of being redisplayed, you may call glutPostRedisplay() to tell OpenGLUT that you want to redraw your graphics. Multiple calls to this function may be coalesced by OpenGLUT to avoid excessive invocation of your drawing support. The ultimate effect of this function is to call your Display callback for the current window . SEE ALSO
glutPostWindowRedisplay(3) glutPostOverlayRedisplay(3) glutPostWindowOverlayRedisplay(3) glutSwapBuffers(3) glutDisplayFunc(3) Epoch

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LOCAL UNTITLED NAME
glutSetWindow -- Select the <i>current window</i> LIBRARY
OpenGLUT - window SYNOPSIS
#include <openglut.h> void glutSetWindow(int ID); PARAMETERS
ID Window identifier DESCRIPTION
Sets the current window to ID. All OpenGL rendering goes to the current window . Many OpenGLUT functions also implicitly use the current window . Many OpenGLUT callback operations are tied to a window. When your callback is invoked, OpenGLUT will set that particular window to be the current window . However, some callbacks---such as that registered via glutIdleFunc()---do not have associated windows. If a callback is not associated to a particular window, then when OpenGLUT invokes that callback you should always use glutSetWindow() to select the appro- priate window before doing any OpenGL rendering or doing any OpenGLUT window-related operations. There may be cases when you can get away with assuming that the current window is unchanged since some prior time, but OpenGLUT has con- siderable liberaty with respect to when it invokes your functions. Also, your program may add more windows or more operations on other win- dows as you develop it. Lastly, this is a convenient way to select among multiple windows for drawing without actually waiting for that window's display callback. Simply set the current window and draw immediately. This is not always advisable, but may be practical. It is an error to set the current window to a non-existant window (e.g., one that you have closed). A warning will be printed on stderr if you try to do so, and the current window should be unchanged. SEE ALSO
glutGetWindow(3) Epoch
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