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glutstrokewidth(3) [centos man page]

UNTITLED
LOCAL UNTITLED NAME
glutStrokeWidth -- Returns the width in pixels of a character in a given font. LIBRARY
OpenGLUT - fonts SYNOPSIS
#include <openglut.h> float glutStrokeWidth(void *fontID, int character); PARAMETERS
fontID A GLUT stroked font identifier. character A character code. DESCRIPTION
This function reports how far the model space origin will advance if you putput this character in the font named by fontID. Not all let- ters will use their full width, especially in fixed-width fonts. Returns 0 if character is out of range or if the fontID is invalid. CAVEATS
Historically, this function has been described as returning a pixel-width, but was implemented to return the width in model-space units, rounded to integers. GLUT never resolved this, and freeglut duplicated the confusion. OpenGLUT has decided to stay in model-space and to return the unrounded floating point value. An unreleased GLUT 3.8 was supposed to include glutStrokeWidthf() and glutStrokeLengthf() (note the *f suffixes), but that is not in wide use. TODO
Determine if any glyphs are either wider than this function or if they render outside of the bounding box given by (0,-descent) by (width,height-descent) . SEE ALSO
glutStrokeCharacter(3) glutStrokeLength(3) glutStrokeHeight(glutBitmapWidth) 3 Epoch

Check Out this Related Man Page

glutStrokeCharacter(3GLUT)					       GLUT						glutStrokeCharacter(3GLUT)

NAME
glutStrokeCharacter - renders a stroke character using OpenGL. SYNTAX
void glutStrokeCharacter(void *font, int character); ARGUMENTS
font Stroke font to use. character Character to render (not confined to 8 bits). DESCRIPTION
Without using any display lists, glutStrokeCharacter renders the character in the named stroke font. The available fonts are: GLUT_STROKE_ROMAN A proportionally spaced Roman Simplex font for ASCII characters 32 through 127. The maximum top character in the font is 119.05 units; the bottom descends 33.33 units. GLUT_STROKE_MONO_ROMAN A mono-spaced spaced Roman Simplex font (same characters as GLUT_STROKE_ROMAN) for ASCII characters 32 through 127. The maximum top character in the font is 119.05 units; the bottom descends 33.33 units. Each character is 104.76 units wide. Rendering a nonexistent character has no effect. A glTranslatef is used to translate the current model view matrix to advance the width of the character. EXAMPLE
Here is a routine that shows how to render a string of ASCII text with glutStrokeCharacter: void output(GLfloat x, GLfloat y, char *text) { char *p; glPushMatrix(); glTranslatef(x, y, 0); for (p = text; *p; p++) glutStrokeCharacter(GLUT_STROKE_ROMAN, *p); glPopMatrix(); } If you want to draw stroke font text using wide, antialiased lines, use: glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glEnable(GL_BLEND); glEnable(GL_LINE_SMOOTH); glLineWidth(2.0); output(200, 225, "This is antialiased."); SEE ALSO
glutBitmapCharacter, glutStrokeWidth AUTHOR
Mark J. Kilgard (mjk@nvidia.com) GLUT
3.7 glutStrokeCharacter(3GLUT)
Man Page

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