unload_datafile_object(3alleg4) Allegro manual unload_datafile_object(3alleg4)NAME
unload_datafile_object - Frees an object previously loaded by load_datafile_object(). Allegro game programming library.
SYNOPSIS
#include <allegro.h>
void unload_datafile_object(DATAFILE *dat);
DESCRIPTION
Frees an object previously loaded by load_datafile_object(). Use this to avoid memory leaks in your program.
SEE ALSO load_datafile_object(3alleg4)Allegro version 4.4.2 unload_datafile_object(3alleg4)
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load_datafile_object(3alleg4) Allegro manual load_datafile_object(3alleg4)NAME
load_datafile_object - Loads a specific object from a datafile. Allegro game programming library.
SYNOPSIS
#include <allegro.h>
DATAFILE *load_datafile_object(const char *filename, const char *objectname);
DESCRIPTION
Loads a specific object from a datafile. This won't work if you strip the object names from the file, and it will be very slow if you save
the file with global compression. Example:
/* Load only the music from the datafile. */
music_object = load_datafile_object("datafile.dat",
"MUSIC");
/* Play it and wait a moment for it. */
play_midi(music_object->dat);
...
/* Destroy unneeded music. */
unload_datafile_object(music_object);
RETURN VALUE
Returns a pointer to a single DATAFILE element whose `dat' member points to the object, or NULL if there was an error or there was no
object with the requested name. Remember to free this DATAFILE later to avoid memory leaks, but use the correct unloading function!
SEE ALSO unload_datafile_object(3alleg4), load_datafile(3alleg4), set_color_conversion(3alleg4), find_datafile_object(3alleg4), regis-
ter_datafile_object(3alleg4)Allegro version 4.4.2 load_datafile_object(3alleg4)
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