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gldeleteprogrampipelines(3g) [centos man page]

GLDELETEPROGRAMPIPEL(3G)					   OpenGL Manual					  GLDELETEPROGRAMPIPEL(3G)

NAME
glDeleteProgramPipelines - delete program pipeline objects C SPECIFICATION
void glDeleteProgramPipelines(GLsizei n, const GLuint *pipelines); PARAMETERS
n Specifies the number of program pipeline objects to delete. pipelines Specifies an array of names of program pipeline objects to delete. DESCRIPTION
glDeleteProgramPipelines deletes the n program pipeline objects whose names are stored in the array pipelines. Unused names in pipelines are ignored, as is the name zero. After a program pipeline object is deleted, its name is again unused and it has no contents. If program pipeline object that is currently bound is deleted, the binding for that object reverts to zero and no program pipeline object becomes current. ASSOCIATED GETS
glGet() with argument GL_PROGRAM_PIPELINE_BINDING SEE ALSO
glGenProgramPipelines(), glBindProgramPipeline(), glIsProgramPipeline(), glUseShaderPrograms(), glUseProgram() COPYRIGHT
Copyright (C) 2010 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/. AUTHORS
opengl.org opengl.org 06/10/2014 GLDELETEPROGRAMPIPEL(3G)

Check Out this Related Man Page

GLVALIDATEPROGRAMPIP(3G)					   OpenGL Manual					  GLVALIDATEPROGRAMPIP(3G)

NAME
glValidateProgramPipeline - validate a program pipeline object against current GL state C SPECIFICATION
void glValidateProgramPipeline(GLuint pipeline); PARAMETERS
pipeline Specifies the name of a program pipeline object to validate. DESCRIPTION
glValidateProgramPipeline instructs the implementation to validate the shader executables contained in pipeline against the current GL state. The implementation may use this as an opportunity to perform any internal shader modifications that may be required to ensure correct operation of the installed shaders given the current GL state. After a program pipeline has been validated, its validation status is set to GL_TRUE. The validation status of a program pipeline object may be queried by calling glGetProgramPipeline() with parameter GL_VALIDATE_STATUS. If pipeline is a name previously returned from a call to glGenProgramPipelines() but that has not yet been bound by a call to glBindProgramPipeline(), a new program pipeline object is created with name pipeline and the default state vector. ERRORS
GL_INVALID_OPERATION is generated if pipeline is not a name previously returned from a call to glGenProgramPipelines() or if such a name has been deleted by a call to glDeleteProgramPipelines(). ASSOCIATED GETS
glGetProgramPipeline() with parameter GL_VALIDATE_STATUS. SEE ALSO
glGenProgramPipelines(), glBindProgramPipeline(), glDeleteProgramPipelines() COPYRIGHT
Copyright (C) 2010 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/. AUTHORS
opengl.org opengl.org 06/10/2014 GLVALIDATEPROGRAMPIP(3G)
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