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gldepthmask(3g) [centos man page]

GLDEPTHMASK(3G) 						   OpenGL Manual						   GLDEPTHMASK(3G)

NAME
glDepthMask - enable or disable writing into the depth buffer C SPECIFICATION
void glDepthMask(GLboolean flag); PARAMETERS
flag Specifies whether the depth buffer is enabled for writing. If flag is GL_FALSE, depth buffer writing is disabled. Otherwise, it is enabled. Initially, depth buffer writing is enabled. DESCRIPTION
glDepthMask specifies whether the depth buffer is enabled for writing. If flag is GL_FALSE, depth buffer writing is disabled. Otherwise, it is enabled. Initially, depth buffer writing is enabled. ASSOCIATED GETS
glGet() with argument GL_DEPTH_WRITEMASK NOTES
Even if the depth buffer exists and the depth mask is non-zero, the depth buffer is not updated if the depth test is disabled. In order to unconditionally write to the depth buffer, the depth test should be enabled and set to GL_ALWAYS (see glDepthFunc()). SEE ALSO
glColorMask(), glDepthFunc(), glDepthRange(), glStencilMask() COPYRIGHT
Copyright (C) 1991-2006 Silicon Graphics, Inc. Copyright (C) 2012 Khronos Group. This document is licensed under the SGI Free Software B License. For details, see http://oss.sgi.com/projects/FreeB/. AUTHORS
opengl.org opengl.org 06/10/2014 GLDEPTHMASK(3G)

Check Out this Related Man Page

GLDEPTHFUNC(3G) 						  [FIXME: manual]						   GLDEPTHFUNC(3G)

NAME
glDepthFunc - specify the value used for depth buffer comparisons C SPECIFICATION
void glDepthFunc(GLenum func); PARAMETERS
func Specifies the depth comparison function. Symbolic constants GL_NEVER, GL_LESS, GL_EQUAL, GL_LEQUAL, GL_GREATER, GL_NOTEQUAL, GL_GEQUAL, and GL_ALWAYS are accepted. The initial value is GL_LESS. DESCRIPTION
glDepthFunc specifies the function used to compare each incoming pixel depth value with the depth value present in the depth buffer. The comparison is performed only if depth testing is enabled. (See glEnable() and glDisable() of GL_DEPTH_TEST.) func specifies the conditions under which the pixel will be drawn. The comparison functions are as follows: GL_NEVER Never passes. GL_LESS Passes if the incoming depth value is less than the stored depth value. GL_EQUAL Passes if the incoming depth value is equal to the stored depth value. GL_LEQUAL Passes if the incoming depth value is less than or equal to the stored depth value. GL_GREATER Passes if the incoming depth value is greater than the stored depth value. GL_NOTEQUAL Passes if the incoming depth value is not equal to the stored depth value. GL_GEQUAL Passes if the incoming depth value is greater than or equal to the stored depth value. GL_ALWAYS Always passes. The initial value of func is GL_LESS. Initially, depth testing is disabled. If depth testing is disabled or if no depth buffer exists, it is as if the depth test always passes. NOTES
Even if the depth buffer exists and the depth mask is non-zero, the depth buffer is not updated if the depth test is disabled. In order to unconditionally write to the depth buffer, the depth test should be enabled and set to GL_ALWAYS. ERRORS
GL_INVALID_ENUM is generated if func is not an accepted value. ASSOCIATED GETS
glGet() with argument GL_DEPTH_FUNC glIsEnabled() with argument GL_DEPTH_TEST SEE ALSO
glDepthRange(), glEnable(), glPolygonOffset() COPYRIGHT
Copyright (C) 1991-2006 Silicon Graphics, Inc. This document is licensed under the SGI Free Software B License. For details, see http://oss.sgi.com/projects/FreeB/. [FIXME: source] 05/30/2012 GLDEPTHFUNC(3G)
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