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glgetobjectptrlabel(3g) [centos man page]

GLGETOBJECTPTRLABEL(3G) 					   OpenGL Manual					   GLGETOBJECTPTRLABEL(3G)

NAME
glGetObjectPtrLabel - retrieve the label of a sync object identified by a pointer C SPECIFICATION
void glGetObjectPtrLabel(void * ptr, GLsizei bifSize, GLsizei * length, char * label); PARAMETERS
ptr The name of the sync object whose label to retrieve. bufSize The length of the buffer whose address is in label. length The address of a variable to receive the length of the object label. label The address of a string that will receive the object label. DESCRIPTION
glGetObjectPtrLabel retrieves the label of the sync object identified by ptr. label is the address of a string that will be used to store the object label. bufSize specifies the number of characters in the array identified by label. length contains the address of a variable which will receive the the number of characters in the object label. If length is NULL, then it is ignored and no data is written. Likewise, if label is NULL, or if bufSize is zero then no data is written to label. ERRORS
GL_INVALID_ENUM is generated if identifier is not one of the accepted object types. GL_INVALID_VALUE is generated if ptr is not the name of an existing sync object. GL_INVALID_VALUE is generated if bufSize is zero. If not NULL, length and label should be addresses to which the client has write access, otherwise undefined behavior, including process termination may occur. ASSOCIATED GETS
glGet() with argument GL_MAX_LABEL_LENGTH. SEE ALSO
glPushDebugGroup(), glPopDebugGroup(), glObjectLabel(), glGetObjectLabel(). COPYRIGHT
Copyright (C) 2012 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/. AUTHORS
opengl.org opengl.org 06/10/2014 GLGETOBJECTPTRLABEL(3G)

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GLGETACTIVEUNIFORMBL(3G)					   OpenGL Manual					  GLGETACTIVEUNIFORMBL(3G)

NAME
glGetActiveUniformBlockName - retrieve the name of an active uniform block C SPECIFICATION
void glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName); PARAMETERS
program Specifies the name of a program containing the uniform block. uniformBlockIndex Specifies the index of the uniform block within program. bufSize Specifies the size of the buffer addressed by uniformBlockName. length Specifies the address of a variable to receive the number of characters that were written to uniformBlockName. uniformBlockName Specifies the address an array of characters to receive the name of the uniform block at uniformBlockIndex. DESCRIPTION
glGetActiveUniformBlockName retrieves the name of the active uniform block at uniformBlockIndex within program. program must be the name of a program object for which the command glLinkProgram() must have been called in the past, although it is not required that glLinkProgram() must have succeeded. The link could have failed because the number of active uniforms exceeded the limit. uniformBlockIndex is an active uniform block index of program, and must be less than the value of GL_ACTIVE_UNIFORM_BLOCKS. Upon success, the name of the uniform block identified by unifomBlockIndex is returned into uniformBlockName. The name is nul-terminated. The actual number of characters written into uniformBlockName, excluding the nul terminator, is returned in length. If length is NULL, no length is returned. bufSize contains the maximum number of characters (including the nul terminator) that will be written into uniformBlockName. If an error occurs, nothing will be written to uniformBlockName or length. ERRORS
GL_INVALID_OPERATION is generated if program is not the name of a program object for which glLinkProgram() has been called in the past. GL_INVALID_VALUE is generated if uniformBlockIndex is greater than or equal to the value of GL_ACTIVE_UNIFORM_BLOCKS or is not the index of an active uniform block in program. NOTES
glGetActiveUniformBlockName is available only if the GL version is 3.1 or greater. SEE ALSO
glGetActiveUniformBlock(), glGetUniformBlockIndex() COPYRIGHT
Copyright (C) 2010 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/. AUTHORS
opengl.org opengl.org 06/10/2014 GLGETACTIVEUNIFORMBL(3G)
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