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glisenabled(3g) [centos man page]

GLISENABLED(3G) 						   OpenGL Manual						   GLISENABLED(3G)

NAME
glIsEnabled - test whether a capability is enabled C SPECIFICATION
GLboolean glIsEnabled(GLenum cap); PARAMETERS
cap Specifies a symbolic constant indicating a GL capability. DESCRIPTION
glIsEnabled returns GL_TRUE if cap is an enabled capability and returns GL_FALSE otherwise. Initially all capabilities except GL_DITHER are disabled; GL_DITHER is initially enabled. The following capabilities are accepted for cap: +---------------------------------+-----------------------------------------+ | | | | Constant | See | | | | +---------------------------------+-----------------------------------------+ |GL_ALPHA_TEST | glAlphaFunc() | +---------------------------------+-----------------------------------------+ |GL_AUTO_NORMAL | glEvalCoord() | +---------------------------------+-----------------------------------------+ |GL_BLEND | glBlendFunc(), glLogicOp() | +---------------------------------+-----------------------------------------+ |GL_CLIP_PLANEi | glClipPlane() | +---------------------------------+-----------------------------------------+ |GL_COLOR_ARRAY | glColorPointer() | +---------------------------------+-----------------------------------------+ |GL_COLOR_LOGIC_OP | glLogicOp() | +---------------------------------+-----------------------------------------+ |GL_COLOR_MATERIAL | glColorMaterial() | +---------------------------------+-----------------------------------------+ |GL_COLOR_SUM | glSecondaryColor() | +---------------------------------+-----------------------------------------+ |GL_COLOR_TABLE | glColorTable() | +---------------------------------+-----------------------------------------+ |GL_CONVOLUTION_1D | glConvolutionFilter1D() | +---------------------------------+-----------------------------------------+ |GL_CONVOLUTION_2D | glConvolutionFilter2D() | +---------------------------------+-----------------------------------------+ |GL_CULL_FACE | glCullFace() | +---------------------------------+-----------------------------------------+ |GL_DEPTH_TEST | glDepthFunc(), glDepthRange() | +---------------------------------+-----------------------------------------+ |GL_DITHER | glEnable() | +---------------------------------+-----------------------------------------+ |GL_EDGE_FLAG_ARRAY | glEdgeFlagPointer() | +---------------------------------+-----------------------------------------+ |GL_FOG | glFog() | +---------------------------------+-----------------------------------------+ |GL_FOG_COORD_ARRAY | glFogCoordPointer() | +---------------------------------+-----------------------------------------+ |GL_HISTOGRAM | glHistogram() | +---------------------------------+-----------------------------------------+ |GL_INDEX_ARRAY | glIndexPointer() | +---------------------------------+-----------------------------------------+ |GL_INDEX_LOGIC_OP | glLogicOp() | +---------------------------------+-----------------------------------------+ |GL_LIGHTi | glLightModel(), glLight() | +---------------------------------+-----------------------------------------+ |GL_LIGHTING | glMaterial(), glLightModel(), glLight() | +---------------------------------+-----------------------------------------+ |GL_LINE_SMOOTH | glLineWidth() | +---------------------------------+-----------------------------------------+ |GL_LINE_STIPPLE | glLineStipple() | +---------------------------------+-----------------------------------------+ |GL_MAP1_COLOR_4 | glMap1() | +---------------------------------+-----------------------------------------+ |GL_MAP1_INDEX | glMap1() | +---------------------------------+-----------------------------------------+ |GL_MAP1_NORMAL | glMap1() | +---------------------------------+-----------------------------------------+ |GL_MAP1_TEXTURE_COORD_1 | glMap1() | +---------------------------------+-----------------------------------------+ |GL_MAP1_TEXTURE_COORD_2 | glMap1() | +---------------------------------+-----------------------------------------+ |GL_MAP1_TEXTURE_COORD_3 | glMap1() | +---------------------------------+-----------------------------------------+ |GL_MAP1_TEXTURE_COORD_4 | glMap1() | +---------------------------------+-----------------------------------------+ |GL_MAP2_COLOR_4 | glMap2() | +---------------------------------+-----------------------------------------+ |GL_MAP2_INDEX | glMap2() | +---------------------------------+-----------------------------------------+ |GL_MAP2_NORMAL | glMap2() | +---------------------------------+-----------------------------------------+ |GL_MAP2_TEXTURE_COORD_1 | glMap2() | +---------------------------------+-----------------------------------------+ |GL_MAP2_TEXTURE_COORD_2 | glMap2() | +---------------------------------+-----------------------------------------+ |GL_MAP2_TEXTURE_COORD_3 | glMap2() | +---------------------------------+-----------------------------------------+ |GL_MAP2_TEXTURE_COORD_4 | glMap2() | +---------------------------------+-----------------------------------------+ |GL_MAP2_VERTEX_3 | glMap2() | +---------------------------------+-----------------------------------------+ |GL_MAP2_VERTEX_4 | glMap2() | +---------------------------------+-----------------------------------------+ |GL_MINMAX | glMinmax() | +---------------------------------+-----------------------------------------+ |GL_MULTISAMPLE | glSampleCoverage() | +---------------------------------+-----------------------------------------+ |GL_NORMAL_ARRAY | glNormalPointer() | +---------------------------------+-----------------------------------------+ |GL_NORMALIZE | glNormal() | +---------------------------------+-----------------------------------------+ |GL_POINT_SMOOTH | glPointSize() | +---------------------------------+-----------------------------------------+ |GL_POINT_SPRITE | glEnable() | +---------------------------------+-----------------------------------------+ |GL_POLYGON_SMOOTH | glPolygonMode() | +---------------------------------+-----------------------------------------+ |GL_POLYGON_OFFSET_FILL | glPolygonOffset() | +---------------------------------+-----------------------------------------+ |GL_POLYGON_OFFSET_LINE | glPolygonOffset() | +---------------------------------+-----------------------------------------+ |GL_POLYGON_OFFSET_POINT | glPolygonOffset() | +---------------------------------+-----------------------------------------+ |GL_POLYGON_STIPPLE | glPolygonStipple() | +---------------------------------+-----------------------------------------+ |GL_POST_COLOR_MATRIX_COLOR_TABLE | glColorTable() | +---------------------------------+-----------------------------------------+ |GL_POST_CONVOLUTION_COLOR_TABLE | glColorTable() | +---------------------------------+-----------------------------------------+ |GL_RESCALE_NORMAL | glNormal() | +---------------------------------+-----------------------------------------+ |GL_SAMPLE_ALPHA_TO_COVERAGE | glSampleCoverage() | +---------------------------------+-----------------------------------------+ |GL_SAMPLE_ALPHA_TO_ONE | glSampleCoverage() | +---------------------------------+-----------------------------------------+ |GL_SAMPLE_COVERAGE | glSampleCoverage() | +---------------------------------+-----------------------------------------+ |GL_SCISSOR_TEST | glScissor() | +---------------------------------+-----------------------------------------+ |GL_SECONDARY_COLOR_ARRAY | glSecondaryColorPointer() | +---------------------------------+-----------------------------------------+ |GL_SEPARABLE_2D | glSeparableFilter2D() | +---------------------------------+-----------------------------------------+ |GL_STENCIL_TEST | glStencilFunc(), glStencilOp() | +---------------------------------+-----------------------------------------+ |GL_TEXTURE_1D | glTexImage1D() | +---------------------------------+-----------------------------------------+ |GL_TEXTURE_2D | glTexImage2D() | +---------------------------------+-----------------------------------------+ |GL_TEXTURE_3D | glTexImage3D() | +---------------------------------+-----------------------------------------+ |GL_TEXTURE_COORD_ARRAY | glTexCoordPointer() | +---------------------------------+-----------------------------------------+ |GL_TEXTURE_CUBE_MAP | glTexImage2D() | +---------------------------------+-----------------------------------------+ |GL_TEXTURE_GEN_Q | glTexGen() | +---------------------------------+-----------------------------------------+ |GL_TEXTURE_GEN_R | glTexGen() | +---------------------------------+-----------------------------------------+ |GL_TEXTURE_GEN_S | glTexGen() | +---------------------------------+-----------------------------------------+ |GL_TEXTURE_GEN_T | glTexGen() | +---------------------------------+-----------------------------------------+ |GL_VERTEX_ARRAY | glVertexPointer() | +---------------------------------+-----------------------------------------+ |GL_VERTEX_PROGRAM_POINT_SIZE | glEnable() | +---------------------------------+-----------------------------------------+ |GL_VERTEX_PROGRAM_TWO_SIDE | glEnable() | +---------------------------------+-----------------------------------------+ NOTES
If an error is generated, glIsEnabled returns 0. GL_COLOR_LOGIC_OP, GL_COLOR_ARRAY, GL_EDGE_FLAG_ARRAY, GL_INDEX_ARRAY, GL_INDEX_LOGIC_OP, GL_NORMAL_ARRAY, GL_POLYGON_OFFSET_FILL, GL_POLYGON_OFFSET_LINE, GL_POLYGON_OFFSET_POINT, GL_TEXTURE_COORD_ARRAY, and GL_VERTEX_ARRAY are available only if the GL version is 1.1 or greater. GL_RESCALE_NORMAL, and GL_TEXTURE_3D are available only if the GL version is 1.2 or greater. GL_MULTISAMPLE, GL_SAMPLE_ALPHA_TO_COVERAGE, GL_SAMPLE_ALPHA_TO_ONE, GL_SAMPLE_COVERAGE, GL_TEXTURE_CUBE_MAP are available only if the GL version is 1.3 or greater. GL_FOG_COORD_ARRAY and GL_SECONDARY_COLOR_ARRAY are available only if the GL version is 1.4 or greater. GL_POINT_SPRITE, GL_VERTEX_PROGRAM_POINT_SIZE, and GL_VERTEX_PROGRAM_TWO_SIDE are available only if the GL version is 2.0 or greater. GL_COLOR_TABLE, GL_CONVOLUTION_1D, GL_CONVOLUTION_2D, GL_HISTOGRAM, GL_MINMAX, GL_POST_COLOR_MATRIX_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, and GL_SEPARABLE_2D are available only if ARB_imaging is returned when glGet() is called with GL_EXTENSIONS. For OpenGL versions 1.3 and greater, or when the ARB_multitexture extension is supported, the following parameters return the associated value for the active texture unit: GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_CUBE_MAP, GL_TEXTURE_GEN_S, GL_TEXTURE_GEN_T, GL_TEXTURE_GEN_R, GL_TEXTURE_GEN_Q, GL_TEXTURE_MATRIX, and GL_TEXTURE_STACK_DEPTH. Likewise, the following parameters return the associated value for the active client texture unit: GL_TEXTURE_COORD_ARRAY, GL_TEXTURE_COORD_ARRAY_SIZE, GL_TEXTURE_COORD_ARRAY_STRIDE, GL_TEXTURE_COORD_ARRAY_TYPE. ERRORS
GL_INVALID_ENUM is generated if cap is not an accepted value. GL_INVALID_OPERATION is generated if glIsEnabled is executed between the execution of glBegin() and the corresponding execution of glEnd(). SEE ALSO
glEnable(), glEnableClientState(), glGet() COPYRIGHT
Copyright (C) 1991-2006 Silicon Graphics, Inc. This document is licensed under the SGI Free Software B License. For details, see http://oss.sgi.com/projects/FreeB/. AUTHORS
opengl.org opengl.org 06/10/2014 GLISENABLED(3G)
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