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glunewquadric(3g) [centos man page]

GLUNEWQUADRIC(3G)						   OpenGL Manual						 GLUNEWQUADRIC(3G)

NAME
gluNewQuadric - create a quadrics object C SPECIFICATION
GLUquadric* gluNewQuadric( DESCRIPTION
gluNewQuadric creates and returns a pointer to a new quadrics object. This object must be referred to when calling quadrics rendering and control functions. A return value of 0 means that there is not enough memory to allocate the object. SEE ALSO
gluCylinder(), gluDeleteQuadric(), gluDisk(), gluPartialDisk(), gluQuadricCallback(), gluQuadricDrawStyle(), gluQuadricNormals(), gluQuadricOrientation(), gluQuadricTexture(), gluSphere() COPYRIGHT
Copyright (C) 1991-2006 Silicon Graphics, Inc. This document is licensed under the SGI Free Software B License. For details, see http://oss.sgi.com/projects/FreeB/. AUTHORS
opengl.org opengl.org 06/10/2014 GLUNEWQUADRIC(3G)

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GLUSPHERE(3G)							   OpenGL Manual						     GLUSPHERE(3G)

NAME
gluSphere - draw a sphere C SPECIFICATION
void gluSphere(GLUquadric* quad, GLdouble radius, GLint slices, GLint stacks); PARAMETERS
quad Specifies the quadrics object (created with gluNewQuadric()). radius Specifies the radius of the sphere. slices Specifies the number of subdivisions around the z axis (similar to lines of longitude). stacks Specifies the number of subdivisions along the z axis (similar to lines of latitude). DESCRIPTION
gluSphere draws a sphere of the given radius centered around the origin. The sphere is subdivided around the z axis into slices and along the z axis into stacks (similar to lines of longitude and latitude). If the orientation is set to GLU_OUTSIDE (with gluQuadricOrientation()), then any normals generated point away from the center of the sphere. Otherwise, they point toward the center of the sphere. If texturing is turned on (with gluQuadricTexture()), then texture coordinates are generated so that t ranges from 0.0 at z = - radius to 1.0 at z = radius (t increases linearly along longitudinal lines), and s ranges from 0.0 at the +y axis, to 0.25 at the +x axis, to 0.5 at the -y axis, to 0.75 at the -x axis, and back to 1.0 at the +y axis. SEE ALSO
gluCylinder(), gluDisk(), gluNewQuadric(), gluPartialDisk(), gluQuadricOrientation(), gluQuadricTexture() COPYRIGHT
Copyright (C) 1991-2006 Silicon Graphics, Inc. This document is licensed under the SGI Free Software B License. For details, see http://oss.sgi.com/projects/FreeB/. AUTHORS
opengl.org opengl.org 06/10/2014 GLUSPHERE(3G)
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