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gluquadricdrawstyle(3g) [centos man page]

GLUQUADRICDRAWSTYLE(3G) 					   OpenGL Manual					   GLUQUADRICDRAWSTYLE(3G)

NAME
gluQuadricDrawStyle - specify the draw style desired for quadrics C SPECIFICATION
void gluQuadricDrawStyle(GLUquadric* quad, GLenum draw); PARAMETERS
quad Specifies the quadrics object (created with gluNewQuadric()). draw Specifies the desired draw style. Valid values are GLU_FILL, GLU_LINE, GLU_SILHOUETTE, and GLU_POINT. DESCRIPTION
gluQuadricDrawStyle specifies the draw style for quadrics rendered with quad. The legal values are as follows: GLU_FILL Quadrics are rendered with polygon primitives. The polygons are drawn in a counterclockwise fashion with respect to their normals (as defined with gluQuadricOrientation()). GLU_LINE Quadrics are rendered as a set of lines. GLU_SILHOUETTE Quadrics are rendered as a set of lines, except that edges separating coplanar faces will not be drawn. GLU_POINT Quadrics are rendered as a set of points. SEE ALSO
gluNewQuadric(), gluQuadricNormals(), gluQuadricOrientation(), gluQuadricTexture() COPYRIGHT
Copyright (C) 1991-2006 Silicon Graphics, Inc. This document is licensed under the SGI Free Software B License. For details, see http://oss.sgi.com/projects/FreeB/. AUTHORS
opengl.org opengl.org 06/10/2014 GLUQUADRICDRAWSTYLE(3G)

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GLUSPHERE(3G)							   OpenGL Manual						     GLUSPHERE(3G)

NAME
gluSphere - draw a sphere C SPECIFICATION
void gluSphere(GLUquadric* quad, GLdouble radius, GLint slices, GLint stacks); PARAMETERS
quad Specifies the quadrics object (created with gluNewQuadric()). radius Specifies the radius of the sphere. slices Specifies the number of subdivisions around the z axis (similar to lines of longitude). stacks Specifies the number of subdivisions along the z axis (similar to lines of latitude). DESCRIPTION
gluSphere draws a sphere of the given radius centered around the origin. The sphere is subdivided around the z axis into slices and along the z axis into stacks (similar to lines of longitude and latitude). If the orientation is set to GLU_OUTSIDE (with gluQuadricOrientation()), then any normals generated point away from the center of the sphere. Otherwise, they point toward the center of the sphere. If texturing is turned on (with gluQuadricTexture()), then texture coordinates are generated so that t ranges from 0.0 at z = - radius to 1.0 at z = radius (t increases linearly along longitudinal lines), and s ranges from 0.0 at the +y axis, to 0.25 at the +x axis, to 0.5 at the -y axis, to 0.75 at the -x axis, and back to 1.0 at the +y axis. SEE ALSO
gluCylinder(), gluDisk(), gluNewQuadric(), gluPartialDisk(), gluQuadricOrientation(), gluQuadricTexture() COPYRIGHT
Copyright (C) 1991-2006 Silicon Graphics, Inc. This document is licensed under the SGI Free Software B License. For details, see http://oss.sgi.com/projects/FreeB/. AUTHORS
opengl.org opengl.org 06/10/2014 GLUSPHERE(3G)
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