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gluunproject(3g) [centos man page]

GLUUNPROJECT(3G)						   OpenGL Manual						  GLUUNPROJECT(3G)

NAME
gluUnProject - map window coordinates to object coordinates C SPECIFICATION
GLint gluUnProject(GLdouble winX, GLdouble winY, GLdouble winZ, const GLdouble * model, const GLdouble * proj, const GLint * view, GLdouble* objX, GLdouble* objY, GLdouble* objZ); PARAMETERS
winX, winY, winZ Specify the window coordinates to be mapped. model Specifies the modelview matrix (as from a glGetDoublev() call). proj Specifies the projection matrix (as from a glGetDoublev() call). view Specifies the viewport (as from a glGetIntegerv() call). objX, objY, objZ Returns the computed object coordinates. DESCRIPTION
gluUnProject maps the specified window coordinates into object coordinates using model, proj, and view. The result is stored in objX, objY, and objZ. A return value of GLU_TRUE indicates success; a return value of GLU_FALSE indicates failure. To compute the coordinates objX objY objZ, gluUnProject multiplies the normalized device coordinates by the inverse of model * proj as follows: objX objY objZ W = INV P M 2 winX - view 0 view 2 - 1 2 winY - view 1 view 3 - 1 2 winZ - 1 1INV denotes matrix inversion. W is an unused variable, included for consistent matrix notation. SEE ALSO
gluProject(), glGet() COPYRIGHT
Copyright (C) 1991-2006 Silicon Graphics, Inc. This document is licensed under the SGI Free Software B License. For details, see http://oss.sgi.com/projects/FreeB/. AUTHORS
opengl.org opengl.org 06/10/2014 GLUUNPROJECT(3G)

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GLUUNPROJECT(3G)														  GLUUNPROJECT(3G)

NAME
gluUnProject - map window coordinates to object coordinates C SPECIFICATION
GLint gluUnProject( GLdouble winX, GLdouble winY, GLdouble winZ, const GLdouble *model, const GLdouble *proj, const GLint *view, GLdouble* objX, GLdouble* objY, GLdouble* objZ ) PARAMETERS
winX, winY, winZ Specify the window coordinates to be mapped. model Specifies the modelview matrix (as from a glGetDoublev call). proj Specifies the projection matrix (as from a glGetDoublev call). view Specifies the viewport (as from a glGetIntegerv call). objX, objY, objZ Returns the computed object coordinates. DESCRIPTION
gluUnProject maps the specified window coordinates into object coordinates using model, proj, and view. The result is stored in objX, objY, and objZ. A return value of GL_TRUE indicates success; a return value of GL_FALSE indicates failure. To compute the coordinates (objX, objY, and objZ), gluUnProject multiplies the normalized device coordinates by the inverse of model*proj as follows: objX (objY)=INV(PM)(_______________-1) objZ _______________-1 W 2(winZ)-1 1 INV() denotes matrix inversion. W is an unused variable, included for consistent matrix notation. SEE ALSO
glGet(3G), gluProject(3G) GLUUNPROJECT(3G)
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