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bnetd(1) [debian man page]

BNETD(1)							 The bnetd Project							  BNETD(1)

NAME
bnetd - Unix Battle.net daemon SYNOPSIS
bnetd [-f] [-c configfile] [-d dumpfile] DESCRIPTION
bnetd is a program that will eventually completely emulate a Blizzard Battle.net server. Currently Starcraft, Brood War, Diablo, and War- craft II BNE are supported as clients. It is known to work under most versions of Unix and can also be used under Windows as a win32 console application. OPTIONS
-c --config Use this configuration file instead of the compiled-in default location. -d --hexdump Put a hex dump of packets sent and received into the specified file. -f --foreground The server normally acts as a daemon and goes into the background. This forces the server to run in the foreground. -h --help --usage Print server usage information and exit. -v --version Print its version number and exit. FILES
bnetd.conf The main configuration file. Among other things, it specifies the locations for the other files used by the daemon. bnmotd.txt The "message of the day" file. This is displayed when the user enters the first chat channel. bnetd_default_user This is the default account file. The contains all default account attributes which are used when an attribute is not set on an actual account. channel.list This is the permanent channel list. Short names, target clients, and other attributes may be specified here. news.txt The contensts of this file are printed when the /news command is used. ad.list This is the ad banner list which determines which banners to display at which times. The order of display for the banners may be specified as well as the URL which they should follow when clicked. bnban The IP ban file can be used to block connections from certain addresses. bnhelp This file contains the the chat command help. gametrans The game address translation file can be used to allow players from behind a NAT firewall to play with those outside of the fire- wall. autoupdate This is the autoupdate MPQ archive list. It chooses which versions of which clients to update. tos.txt This is the Terms Of Service file that is displayed before a user can create a new account. icons.bni The icons which the client displays for players in the chat rooms. ad000001.pcx This is the ad Banner. Currently, it says "Welcome to... BNETD". NOTES
The current version is available at: http://www.bnetd.org/ SEE ALSO
bntrackd(1), bnproxy(1), bnchat(1), bnbot(1), bnpass(1), bnftp(1), bnetd.conf(5), bnmotd.txt(5) AUTHORS
Ross Combs (ross@bnetd.org), Rob Crittenden (rob@bnetd.org), and Mark Baysinger (mark@bnetd.org) BNETD
12 June, 2000 BNETD(1)

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ggz-wrapper(6)							  GGZ Gaming Zone						    ggz-wrapper(6)

NAME
ggz-wrapper - GGZ Gaming Zone command line core client SYNOPSIS
ggz-wrapper [--gametype GAMENAME] [--user NAME] [--destnick NAME] [OPTION...] DESCRIPTION
The GGZ Gaming Zone allows people to play many games online using so-called GGZ core clients which are chat clients with integrated game launchers. The ggz-wrapper tool is a small special GGZ core client for the command line. It does not support chat or display of rooms, tables and players, but instead is useful for fast launching of online games. Therefore, its main purpose is to be invoked from instant messengers such as gaim or kopete. It currently supports all two-player games, as human against human or human against bot. If no options are given, ggz-wrapper will invoke a Tic-Tac-Toe game client on the default GGZ server, live.ggzgamingzone.org, logging in as guest user. OPTIONS
--gametype=GAMENAME The name of the game to play, e.g. TicTacToe or Chess. This option expects a case-sensitive argument which must match one of the available game modules in ggz.modules. If the game type is not supported by the specified GGZ server, the invocation will fail. --user=NAME The name of the player who is running the client. The default is to run with an automatically generated guest user name. In order to use a registered name, the option --password is implied. --destnick=NAME The name of the other player. If omitted or empty, the player running the client will launch the table (game host). If empty, other player will be the bot. If not empty, player will join the table which the other player already launched. --password=PASSWORD Password to use in case of playing as a registered user. Note that on a multi-user systems, other users might see the password, which is a security risk. --server=SERVER The server to play on. If not specified, the default server is ggz://live.ggzgamingzone.org. --port=PORT The port to use to connect to the GGZ server. PORT is almost always 5688, so this option is rarely needed. AUTHORS
The GGZ Development Team <ggz-dev@mail.ggzgamingzone.org> SEE ALSO
ggz.modules(5), ggz(7) The GGZ Development Team 0.0.14 ggz-wrapper(6)
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