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cvmsh2(1) [debian man page]

CVMSH2(1)						      General Commands Manual							 CVMSH2(1)

NAME
cvmsh2 - a 2D mesh converter SYNOPSIS
cvmsh2 Inmeshfile OutBdmeshfile [-g OutGeomfile ] [ -thetamax theta ] [ -v level ] DESCRIPTION
This manual page documents briefly the scope of the cvmsh2 command. cvmsh2 is a converter of 2d meshes. It accepts .am_fmt, .amdba, .am, .nopo, .msh, .ftq + bd mesh types as input and converts them to .am_fmt, .amdba, .am, .nopo, .msh, .ftq + bd output types. It is part of the FreeFem++ suite which is used for the solution of Partial Dif- ferential Equations (PDE's) via the Finite Element Method (FEM). OPTIONS
A summary of options is included below. -thetamax theta : theta is the angular limit for smooth curve in degrees -v level : level is the level of verbosity in the range [0..99] 0 => no message, 99 too many AUTHOR
FreeFem++ was written by Frederic Hecht<hecht@ann.jussieu.fr>. This manual page was created by Dimitrios Eftaxiopoulos <eftaxi12@otenet.gr>, for the Debian project (and may be used by others). January 3, 2011 CVMSH2(1)

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FF3D(1) 				      A general PDE solver driven by a user friendly language					   FF3D(1)

NAME
ff3d - FreeFEM3D is a general PDE solver SYNOPSIS
ff3d [-v|-h|-H] ff3d [-nw][-V verbosity_level][filename] DESCRIPTION
This manual page documents, briefly, the ff3d command. FreeFEM3D (aka ff3d) is a 3D solver of partial differential equations (PDE). It is a member of the familly of the freefem programs (see http://www.freefem.org). ff3d, as well as its cousins, is a PDE solver driven by a user-friendly language. It solves many kind of problems such as elasticity, flu- ids (Stokes and Navier-Stokes) and a lot more. The user has to enter the equation associated with the problem, giving either the PDE in strong formulation or weak (variational) formulation. ff3d can use either the Finite Elements method (the mesh of the geometry being provided by the user) or a Fictitious Domain like approach where the geometry is described using Constructive Solid Geometry (CSG). This description is done using the POV-Ray language but others such as VRML could be added. The processing of the results is left to the user. One can use various graphic tools: output in the MEdit mesh format or VTK are sup- ported. The implementation of a VTK base visualization module is underway. The goal of ff3d is to provide a good teaching tool and a research toolbox (the code is written in C++ and its design is such that new methods can be easily implemented). OPTIONS
-v, --version Output version of program and exit. The default mode is `v', a simple version. The `c' mode will print copyright information and `n' will print the full copyright notice. -h, --help Display usage information and exit. -H, --more-help Display extended usage information and Licence and exit. -V verbosity_level, --verbosity verbosity_level Set level of verbosity. The default number for this option is: 3 Changes ff3d level of verbosity. Bigger values will make ff3d give more and more informations. AUTHORS
Jean-Baptiste Apoung Kamga Stephane Del Pino Olivier Pironneau Driss Yakoubi CONTRIBUTORS
Cecile Dobrzynski Pascal Have Christophe Prud'homme REPORTING BUGS
Please send bug reports to: ff3d-dev@nongnu.org or freefem@ann.jussieu.fr or better use the Bug Tracking System: http://savannah.nongnu.org/bugs/?group=ff3d COPYRIGHT
This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2, or (at your option) any later version. see http://www.gnu.org/licenses/gpl.html for details. 2007-07-05 FF3D(1)
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