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exult_studio(1) [debian man page]

exult(1)						      General Commands Manual							  exult(1)

NAME
exult_studio - a world editor for Exult SYNOPSIS
exult_studio [options] DESCRIPTION
exult_studio can be used to view graphics and map snippets of Exult games. Used in conjunction with exult the map can be changed as well. Currently it is not feasable to create a game from scratch. You must point exult_studio at an existing game instead, either via the -d com- mandline option (see below), or by selecting Open static... in the File menu. The latter will pop up a file requester, where you can choose an appropriate directory. Once an appropriate directory has been located, a tree of game files is displayed to the left of the main window, while the currently selected file is viewed in detail to the right. At the moment, the following types of files are supported: Shape files Shapes are the basic graphical elements of the game. Each shape has one or more frames that typically represent different states or angles of the same thing. E.g. a button shape could have frames for pressed, and released; a character could have frames depicting her sitting, standing up facing one way, or another, swinging a punch, etc. When a shape file is selected, the right part of the main window will show frame zero of the shapes contained therein. Shapes can be selected by clicking, which will show there number, number of frames, and name if known. Other frames can be viewed by changing the frame number. Map files These files contain so called chunks that serve as templates in the final map. The chunks of the selected map file are shown to the right of the main window. OPTIONS
-d DIRECTORY specifies DIRECTORY as the game base directory. -x DIRECTORY tells exult_studio to look in DIRECTORY for its user-interface specification. This option is only useful to developers. FILES
/usr/share/exult/exult_studio.glade Default location of the user-interface specification. NOTES
For more help and information with exult_studio go to: http://exult.sourceforge.net/ http://sourceforge.net/projects/exult/ Editing a copyrighted game may or may not be allowed. Please exercise caution. BUGS
Closing the directory selector (via Ok or Cancel) induces a crash. Double clicking the directory works, just move the selector out of the way after that. Invalid arguments to commandline options will not be taken lightly. Avoid that for now. More bugs? Surely! Please report them at: http://sourceforge.net/bugs/?group_id=2335 (Be sure to mention information about your operating system, and which version of exult_studio you are running!) AUTHORS
The Exult Team HISTORY
exult_studio started it's life as a map-browser for Ultima VII and has evolved from there, thanks to the open source-model, and contribu- tions of time and code from many people. SEE ALSO
exult(6) exult(1)

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DM(8)                                                       BSD System Manager's Manual                                                      DM(8)

NAME
dm -- dungeon master SYNOPSIS
ln -s dm game DESCRIPTION
dm is a program used to regulate game playing. dm expects to be invoked with the name of a game that a user wishes to play. This is done by creating symbolic links to dm, in the directory /usr/games for all of the regulated games. The actual binaries for these games should be placed in a ``hidden'' directory, /usr/lib/games/dm, that may only be accessed by the dm program. dm determines if the requested game is available and, if so, runs it. The file /etc/dm.conf controls the conditions under which games may be run. The file /etc/nogames may be used to ``turn off'' game playing. If the file exists, no game playing is allowed; the contents of the file will be displayed to any user requesting a game. FILES
/etc/dm.conf configuration file /etc/nogames turns off game playing /usr/lib/games/dm directory of ``real'' binaries /var/games/games.log game logging file SEE ALSO
dm.conf(5) HISTORY
The dm command appeared in 4.3BSD-Tahoe. SECURITY CONSIDERATIONS
Two issues result from dm running the games setgid ``games''. First, all games that allow users to run UNIX commands should carefully set both the real and effective group ids immediately before executing those commands. Probably more important is that dm never be setgid any- thing but ``games'' so that compromising a game will result only in the user's ability to play games at will. Secondly, games which previ- ously had no reason to run setgid and which accessed user files may have to be modified. BSD May 31, 1993 BSD
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