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gpe-announce(1) [debian man page]

GPE-ANNOUNCE(1) 						   gpe-announce 						   GPE-ANNOUNCE(1)

NAME
gpe-announce - program to announce alarms to the user SYNOPSIS
gpe-announce DESCRIPTION
This manual page documents briefly the gpe-announce. This manual page was written for the Debian(TM) distribution because the original program does not have a manual page. gpe-announce announces alarms set by gpe-calendar and gpe-clock to the user in the G Palmtop Environment OPTIONS
gpe-announce "alarm text" The text displayed by the alarm box can be specified as a quoted string on the command line. Further arguments are ignored due to problems with the upstream gstreamer support. AUDIO SUPPORT
To allow audio sounds, ensure that /dev/mixer exists and that no other processes are using /dev/dsp (e.g. a music player like rhythmbox, even when not playing, will make gpe-announce think that the audio device is busy). You may need to load the snd_pcm_oss kernel driver for /dev/mixer to appear: $ sudo modprobe snd_pcm_oss AUTHOR
This manual page was written by Neil Williams codehelp@debian.org for the Debian(TM) system (but may be used by others). Permission is granted to copy, distribute and/or modify this document under the terms of the GNU General Public License, Version 2 any later version published by the Free Software Foundation. On Debian systems, the complete text of the GNU General Public License can be found in /usr/share/common-licenses/GPL. AUTHOR
Joe McCarthy COPYRIGHT
CopyrightCopyright (C) 2007 Neil Williams Debian 1 January 16, 2008 GPE-ANNOUNCE(1)

Check Out this Related Man Page

GPE-OTHELLO(6)							    gpe-othello 						    GPE-OTHELLO(6)

NAME
gpe-othello - Stategic one-player board game for GPE. DESCRIPTION
This manual page documents briefly the gpe-othello game. Othello is also known as Reversi. gpe-othello is a strategic boardgame for the GPE Palmtop Environment which involves play against a handheld computer on an eight-by-eight square grid with pieces that have light and dark faces. The player places light-faced pieces so that there is at least one straight (horizontal, vertical, or diagonal) line between the new piece and another light piece, with one or more contiguous dark pieces between them. Pieces captured in this manner are turned over and can be used in later moves. The winner has the most number of pieces showing the appropriate face when the grid is full or when the other player has no pieces of their own colour left. This manual page was written for the Debian(TM) distribution because the original program does not have a manual page. AUTHOR
This manual page was written by Neil Williams <codehelp@debian.org> for the Debian(TM) system (but may be used by others). Permission is granted to copy, distribute and/or modify this document under the terms of the GNU General Public License, Version 2 any later version published by the Free Software Foundation. On Debian systems, the complete text of the GNU General Public License can be found in /usr/share/common-licenses/GPL. AUTHOR
Joseph J. McCarthy Author. COPYRIGHT
Copyright (C) 2008 Neil Williams Debian 6 January 31, 2008 GPE-OTHELLO(6)
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