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nash(1) [debian man page]

NASH(1) 							   lrslib 0.42b 							   NASH(1)

NAME
nash - find nash equilibria of two person noncooperative games SYNOPSIS
setupnash input game1.ine game2.ine setupnash2 input game1.ine game2.ine nash game1.ine game2.ine 2nash game1.ine game2.ine DESCRIPTION
All Nash equilibria (NE) for a two person noncooperative game are computed using two interleaved reverse search vertex enumeration steps. The input for the problem are two m by n matrices A,B of integers or rationals. The first player is the row player, the second is the column player. If row i and column j are played, player 1 receives Ai,j and player 2 receives Bi,j. If you have two or more cpus available run 2nash instead of nash as the order of the input games is immaterial. It runs in parallel with the games in each order. (If you use nash, the program usually runs faster if m is <= n , see below.) The easiest way to use the program nash or 2nash is to first run setupnash or ( setupnash2 see below ) on a file containing: m n matrix A matrix B eg. the file game is for a game with m=3 n=2: 3 2 0 6 2 5 3 3 1 0 0 2 4 3 % setupnash game game1 game2 produces two H-representations, game1 and game2, one for each player. To get the equilibria, run % nash game1 game2 or % 2nash game1 game2 Each row beginning 1 is a strategy for the row player yielding a NE with each row beginning 2 listed immediately above it.The payoff for player 2 is the last number on the line beginning 1, and vice versa. Eg: first two lines of output: player 1 uses row probabilities 2/3 2/3 0 resulting in a payoff of 2/3 to player 2.Player 2 uses column probabilities 1/3 2/3 yielding a payoff of 4 to player 1. If both matrices are nonnegative and have no zero columns, you may instead use setupnash2: % setupnash2 game game1 game2 Now the polyhedra produced are polytopes. The output of nash in this case is a list of unscaled probability vectors x and y. To normalize, divide each vector by v = 1^T x and u=1^T y.u and v are the payoffs to players 1 and 2 respectively. In this case, lower bounds on the payoff functions to either or both players may be included. To give a lower bound of r on the payoff for player 1 add the options to file game2 (yes that is correct!)To give a lower bound of r on the payoff for player 2 add the options to file game1 minimize 0 1 1 ... 1 (n entries to begiven) bound 1/r; ( note: reciprocal of r) If you do not wish to use the 2-cpu program 2nash, please read the following. If m is greater than n then nash usually runs faster by transposing the players. This is achieved by running: % nash game2 game1 If you wish to construct the game1 and game2 files by hand, see the lrslib user manual[1] SEE ALSO
For information on H-representation file formats, see the man page for lrslib or the lrslib user manual[2] NOTES
1. lrslib user manual http://cgm.cs.mcgill.ca/%7Eavis/C/lrslib/USERGUIDE.html#Nash%20Equilibria 2. lrslib user manual http://cgm.cs.mcgill.ca/%7Eavis/C/lrslib/USERGUIDE.html#File%20Formats July 2009 03/30/2011 NASH(1)

Check Out this Related Man Page

BJ(6)								   Games Manual 							     BJ(6)

NAME
bj - the game of black jack SYNOPSIS
/usr/games/bj DESCRIPTION
Bj is a serious attempt at simulating the dealer in the game of black jack (or twenty-one) as might be found in Reno. The following rules apply: The bet is $2 every hand. A player `natural' (black jack) pays $3. A dealer natural loses $2. Both dealer and player naturals is a `push' (no money exchange). If the dealer has an ace up, the player is allowed to make an `insurance' bet against the chance of a dealer natural. If this bet is not taken, play resumes as normal. If the bet is taken, it is a side bet where the player wins $2 if the dealer has a natural and loses $1 if the dealer does not. If the player is dealt two cards of the same value, he is allowed to `double'. He is allowed to play two hands, each with one of these cards. (The bet is doubled also; $2 on each hand.) If a dealt hand has a total of ten or eleven, the player may `double down'. He may double the bet ($2 to $4) and receive exactly one more card on that hand. Under normal play, the player may `hit' (draw a card) as long as his total is not over twenty-one. If the player `busts' (goes over twenty-one), the dealer wins the bet. When the player `stands' (decides not to hit), the dealer hits until he attains a total of seventeen or more. If the dealer busts, the player wins the bet. If both player and dealer stand, the one with the largest total wins. A tie is a push. The machine deals and keeps score. The following questions will be asked at appropriate times. Each question is answered by y followed by a new line for `yes', or just new line for `no'. ? (means, `do you want a hit?') Insurance? Double down? Every time the deck is shuffled, the dealer so states and the `action' (total bet) and `standing' (total won or lost) is printed. To exit, hit the interrupt key (DEL) and the action and standing will be printed. BJ(6)
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