OPENCV_TRAINCASCADE(1) User Commands OPENCV_TRAINCASCADE(1)NAME
opencv_traincascade - transcascade application
SYNOPSIS
opencv_traincascade [options]
DESCRIPTION
traincascade application.
OPTIONS
opencv_traincascade supports the following options:
BASIC OPTIONS -data cascade_dir_name
-vec vec_file_name
-bg background_file_name
-numPos number_of_positive_samples
The default is 2000.
-numNeg number_of_negative_samples
The default is 1000.
-num Stagesnumber_of_stages
The default is 20.
-precalcValBufSize precalculated_vals_buffer_size_in_Mb
The default is 256.
-precalcIdxBufSize precalculated_idxs_buffer_size_in_Mb
The default is 256.
-baseFormatSave
CASCADE OPTIONS -stageType
The default is BOOST.
-featureType
Set feauture type . You can select HAAR or LBP. The default is HAAR.
-w sampleWidth
The default is 24.
-h sampleHeight
The default is 24.
BOOST OPTIONS -bt {DAB|RAB|LB|GAB}
The type of the applied boosting algorithm. You can choose between Discrete AdaBoost (DAB), Real AdaBoost (RAB), LogitBoost (LB) and
Gentle AdaBoost (GAB). The default is GAB.
-minHitRate min_hit_rate
The default is 0.995.
-maxFalseAlarmRate max_false_alarm_rate
The default is 0.5.
-weightTrimRate weight_trim_rate
The default is 0.95.
-maxDepth max_depth_of_weak_tree
The default is 1.
-maxWeakCount max_weak_tree_count
The default is 100.
HAARFEATURE OPTIONS -mode <BASIC|CORE|ALL>
The type of the applied haarFeature mode. You can choose between BASIC, ORE and ALL. The default is BASIC.
EXAMPLES
TODO
SEE ALSO opencv_haartraing(1), opencv_performance(1)
More information and examples can be found in the OpenCV documentation.
AUTHORS
This manual page was written by Nobuhiro Iwamatsu <iwamatsu@debian.org> for the Debian project (but may be used by others).
OpenCV May 2010 OPENCV_TRAINCASCADE(1)
Check Out this Related Man Page
Titanion(6)Titanion(6)NAME
titanion - strike down super high-velocity swooping insects
DESCRIPTION
Strike down super high-velocity swooping insects. Fixed shooter in the good old days, 'Titanion'.
Titanion is an abstract shooter game. While we fire with one button, the other one acts as a tractor ray to attract the enemies and take
them to the combat line.
The game in itself is quite simple, but with such graphics and playability that it's a great experience to play.
OPTIONS
These command-line options are available:
-brightness n
Set the brightness of the screen. (n = 0 - 100, default = 100)
-res x y
Set the screen resolution to (x, y). (default = 640, 480)
-nosound
Stop the sound.
-bgmvol n
Set the volume of the background music. (n = 0 - 128, default = 100)
-sevol n
Set the volume of the sound effects. (n = 0 - 128, default = 100)
-window
Run in windowed mode.
-fullscreen
Run in full-screen mode.
-exchange
Exchange the shot button and the beam button.
-trail Add a trail effect to enemies.
-noslowdown
Stop an intentional slowdown.
-randomized
Attack patterns of enemies randomly change with each play.
USAGE
* How to start
At the title screen, you can select a game mode (CLASSIC, BASIC, MODERN) with the up/down key. Push a shot button to start a game.
CLASSIC mode
- Sporadic firing.
- Use a capture beam to make a friend of an enemy.
- When your ship collides against an enemy, your ship is destroyed.
BASIC mode
- Middle course.
- You can use the capture beam anytime.
- When your ship collides against an enemy, your ship is knocked away.
MODERN mode
- Bullet hell.
- Use a provocation beam to force an enemy to fire more bullets and earn a bullet multiplier bonus.
- When your ship collides against an enemy, nothing happens. Your ship and an enemy go through each other.
* How to play
Avoid incoming bullets and strike down all enemies.
Controls:
Move Arrow / Num / [WASD] / [IJKL] / Stick
Shot [Z][L-Ctrl][R-Ctrl][.] / Button 1, 3, 5, 7, 9, 11
Hold down a button to fire automatically.
+ MODERN mode
- Hold a provocation beam button at the same time
to slow down speed of your ship and fire intensively.
Capture beam / Provocation beam
[X][L-Alt][R-Alt][L-Shift][R-Shift][/][Return] / Button 2, 4, 6, 8, 10, 12
+ CLASSIC mode - Capture beam
You can capture enemies with the capture beam.
To fire the capture beam, a capture beam energy (displayed in the left panel)
should be full. The capture beam energy increased when you destroy an enemy.
Captured enemies are lined up beside the player and
counterattack to other enemies.
Your ship is invincible when you are firing the capture beam.
+ BASIC mode - Capture beam
You can use the capture beam anytime, but your ship isn't invincible
while firing.
+ MODERN mode - Provocation beam
The provocation beam forces an enemy to fire more bullets and
you can earn more bullet multiplier bonus.
You have to release the shot button to fire the provocation beam.
Pause [P]
Exit / Return to the title
[ESC]
Multiplier:
A score multiplier is displayed in the upper right. It increases when you destroy a enemy and decreases slowly when the enemy is on the
screen.
Proximity multiplier:
BASIC mode
When you destroy an enemy at close range, you can get a proximity multiplier (Max x16).
Bullet multiplier:
MODERN mode
When you destroy a pink midsize enemy, bullets flying side-by-side are changed into a bullet multiplier in a chain reaction. Use the
provocation beam to the midsize enemy to get higher bonus.
Extra ship:
CLASSIC mode
You earn an extra ship every 100,000 points.
BASIC mode
You earn an extra ship every 1,000,000 points.
MODERN mode
A score to earn the next extra ship is displayed in the upper left.
SEE ALSO
You can find more about the game on its homepage: http://www.asahi-net.or.jp/~cs8k-cyu/windows/ttn_e.html
AUTHOR
This game has been written by Kenta Cho <cs8k-cyu@asahi-net.or.jp>
Titanion(6)