Linux and UNIX Man Pages

Linux & Unix Commands - Search Man Pages

opencv_traincascade(1) [debian man page]

OPENCV_TRAINCASCADE(1)						   User Commands					    OPENCV_TRAINCASCADE(1)

NAME
opencv_traincascade - transcascade application SYNOPSIS
opencv_traincascade [options] DESCRIPTION
traincascade application. OPTIONS
opencv_traincascade supports the following options: BASIC OPTIONS
-data cascade_dir_name -vec vec_file_name -bg background_file_name -numPos number_of_positive_samples The default is 2000. -numNeg number_of_negative_samples The default is 1000. -num Stagesnumber_of_stages The default is 20. -precalcValBufSize precalculated_vals_buffer_size_in_Mb The default is 256. -precalcIdxBufSize precalculated_idxs_buffer_size_in_Mb The default is 256. -baseFormatSave CASCADE OPTIONS
-stageType The default is BOOST. -featureType Set feauture type . You can select HAAR or LBP. The default is HAAR. -w sampleWidth The default is 24. -h sampleHeight The default is 24. BOOST OPTIONS
-bt {DAB|RAB|LB|GAB} The type of the applied boosting algorithm. You can choose between Discrete AdaBoost (DAB), Real AdaBoost (RAB), LogitBoost (LB) and Gentle AdaBoost (GAB). The default is GAB. -minHitRate min_hit_rate The default is 0.995. -maxFalseAlarmRate max_false_alarm_rate The default is 0.5. -weightTrimRate weight_trim_rate The default is 0.95. -maxDepth max_depth_of_weak_tree The default is 1. -maxWeakCount max_weak_tree_count The default is 100. HAARFEATURE OPTIONS
-mode <BASIC|CORE|ALL> The type of the applied haarFeature mode. You can choose between BASIC, ORE and ALL. The default is BASIC. EXAMPLES
TODO SEE ALSO
opencv_haartraing(1), opencv_performance(1) More information and examples can be found in the OpenCV documentation. AUTHORS
This manual page was written by Nobuhiro Iwamatsu <iwamatsu@debian.org> for the Debian project (but may be used by others). OpenCV May 2010 OPENCV_TRAINCASCADE(1)

Check Out this Related Man Page

Titanion(6)															       Titanion(6)

NAME
titanion - strike down super high-velocity swooping insects DESCRIPTION
Strike down super high-velocity swooping insects. Fixed shooter in the good old days, 'Titanion'. Titanion is an abstract shooter game. While we fire with one button, the other one acts as a tractor ray to attract the enemies and take them to the combat line. The game in itself is quite simple, but with such graphics and playability that it's a great experience to play. OPTIONS
These command-line options are available: -brightness n Set the brightness of the screen. (n = 0 - 100, default = 100) -res x y Set the screen resolution to (x, y). (default = 640, 480) -nosound Stop the sound. -bgmvol n Set the volume of the background music. (n = 0 - 128, default = 100) -sevol n Set the volume of the sound effects. (n = 0 - 128, default = 100) -window Run in windowed mode. -fullscreen Run in full-screen mode. -exchange Exchange the shot button and the beam button. -trail Add a trail effect to enemies. -noslowdown Stop an intentional slowdown. -randomized Attack patterns of enemies randomly change with each play. USAGE
* How to start At the title screen, you can select a game mode (CLASSIC, BASIC, MODERN) with the up/down key. Push a shot button to start a game. CLASSIC mode - Sporadic firing. - Use a capture beam to make a friend of an enemy. - When your ship collides against an enemy, your ship is destroyed. BASIC mode - Middle course. - You can use the capture beam anytime. - When your ship collides against an enemy, your ship is knocked away. MODERN mode - Bullet hell. - Use a provocation beam to force an enemy to fire more bullets and earn a bullet multiplier bonus. - When your ship collides against an enemy, nothing happens. Your ship and an enemy go through each other. * How to play Avoid incoming bullets and strike down all enemies. Controls: Move Arrow / Num / [WASD] / [IJKL] / Stick Shot [Z][L-Ctrl][R-Ctrl][.] / Button 1, 3, 5, 7, 9, 11 Hold down a button to fire automatically. + MODERN mode - Hold a provocation beam button at the same time to slow down speed of your ship and fire intensively. Capture beam / Provocation beam [X][L-Alt][R-Alt][L-Shift][R-Shift][/][Return] / Button 2, 4, 6, 8, 10, 12 + CLASSIC mode - Capture beam You can capture enemies with the capture beam. To fire the capture beam, a capture beam energy (displayed in the left panel) should be full. The capture beam energy increased when you destroy an enemy. Captured enemies are lined up beside the player and counterattack to other enemies. Your ship is invincible when you are firing the capture beam. + BASIC mode - Capture beam You can use the capture beam anytime, but your ship isn't invincible while firing. + MODERN mode - Provocation beam The provocation beam forces an enemy to fire more bullets and you can earn more bullet multiplier bonus. You have to release the shot button to fire the provocation beam. Pause [P] Exit / Return to the title [ESC] Multiplier: A score multiplier is displayed in the upper right. It increases when you destroy a enemy and decreases slowly when the enemy is on the screen. Proximity multiplier: BASIC mode When you destroy an enemy at close range, you can get a proximity multiplier (Max x16). Bullet multiplier: MODERN mode When you destroy a pink midsize enemy, bullets flying side-by-side are changed into a bullet multiplier in a chain reaction. Use the provocation beam to the midsize enemy to get higher bonus. Extra ship: CLASSIC mode You earn an extra ship every 100,000 points. BASIC mode You earn an extra ship every 1,000,000 points. MODERN mode A score to earn the next extra ship is displayed in the upper left. SEE ALSO
You can find more about the game on its homepage: http://www.asahi-net.or.jp/~cs8k-cyu/windows/ttn_e.html AUTHOR
This game has been written by Kenta Cho <cs8k-cyu@asahi-net.or.jp> Titanion(6)
Man Page