png2swf(1) swftools png2swf(1)NAME
png2swf - Takes a number of png files and converts them to a swf movie, one picture per frame.
Synopsis
png2swf [-X width] [-Y height] [-o file.swf] [-r rate] file1.png [file2.png...]
DESCRIPTION
This tools converts png image files into an SWF animation. It takes any number of input pictures, and converts them to SWF one-by-one,
where every converted picture is a separate frame in the target SWF.
The way the images are encoded in SWF is very similar to PNG (in that a zlib-based, lossless compression algorithm is used).
OPTIONS -r, --rate framerate
Set movie framerate (frames per second)
-o, --output filename
Explicitly specify output file. (Otherwise, output will go to stdout / output.swf)
-j, --jpeg quality
Generate a lossy jpeg bitmap inside the SWF, with a given quality (1-100)
-z, --zlib zlib
Use Flash MX (SWF 6) Zlib encoding for the output. The resulting SWF will be
smaller, but not playable in Flash Plugins of Version 5 and below.
-T, --flashversion
Set the flash version to generate
-X, --pixel width
Force movie width to width (default: autodetect)
-Y, --pixel height
Force movie height to height (default: autodetect)
-v, --verbose level
Set verbose level (0=quiet, 1=default, 2=debug)
-q, --quiet
Omit normal log messages, only log errors
-C, --cgi
For use as CGI- prepend http header, write to stdout
-V, --version
Print version information and exit
-s, --scale percent
Scale image to percent% size.
AUTHOR
Matthias Kramm <kramm@quiss.org>
png2swf February 2012 png2swf(1)
Check Out this Related Man Page
wav2swf(1) swftools wav2swf(1)NAME
wav2swf - convert a WAV file to an SWF animation.
Synopsis
wav2swf [-o filename] file.wav
DESCRIPTION
Takes a wav file and converts it to a swf movie.
OPTIONS -h, --help
Print short help message and exit
-V, --version
Print version info and exit
-o, --output filename
Explicitly specify output file. (Otherwise, output will go to output.swf)
-r, --framerate fps
Set file framerate to fps frames per second.
-s, --samplerate sps
Set samplerate to sps frames per second (default: 11025).
-d, --definesound
Store the sound as DEFINESOUND tag, not as streaming sound. Allows for
looping.
-l, --loop n
Loop the sound n times.
-C, --cgi
For use as CGI- prepend http header, write to stdout.
-S, --stop
Stop the movie at frame 0, and start the sound at 1, so that the
sound will not play until a "GotoFrame(1)" is issued.
(For use with flashsound.js).
-E, --end
Stop the movie at the end frame
-b, --bitrate bps
Set mp3 bitrate to bps (default: 32)
-v, --verbose
Be more verbose. (Use more than one /-v for greater effect)
AUTHOR
Matthias Kramm <kramm@quiss.org>
wav2swf February 2012 wav2swf(1)
Man Page
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OK,
SECOND DRAFT:
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---------------------------
FIRST DRAFT:
https://www.unix.com/test_intro1.swf
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