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ustr-import(1) [debian man page]

ustr(1) 						    Ustr String Library, tools							   ustr(1)

NAME
ustr-import - ustr string library import tool SYNOPSIS
ustr-import [--32|--64] [-d][d] [-c] [-b x] [-e 1|0] [-s 1|0] section DESCRIPTION
This tool lets you use the Ustr string library without incuring dependencies on the library itself, so API/ABI compatibility is 100% (nothing changes unless you do it) and installing your application doesn't require the library to be pre-installed. OPTIONS
--32 If you installed with multilib, this runs the 32 bit variant (and installs the variable multilib build code as ustr-conf.h). --64 If you installed with multilib, this runs the 64 bit variant (and installs the variable multilib build code as ustr-conf.h). -d Turn debugging on, USTR_ASSERT() now runs code etc. -d Turn extra debugging on, including End of String (EOS) markers that takeup space. Note that you can do -dd to add both at once. -c Use C files, this requires that you alter the build system to compile the C files and link them into your application. The default is to just provide headers that you can just include. -b Specify the default reference count byte size: 0, 1, 2 or 4 (or 8 on 64 bit platforms). Note that 2 bytes is the minimum if you have explicit size storage. -e Specify the default exact sized allocations flag, without this flag allocations are rounded up to the neared half power of two. -s Specify the default explicit size storage flag, without this flag allocations have an implicit size based on their length with it a size value is stored with the string (thus taking significantly larger space for small strings, but this doesn't require reallocating the string when growing and shrinking the string). Note that turning this on also increases the minimum sizes for length and reference count storage. SECTIONS
all All of the following sections are included. b Working with binary numbers in NBO format. cmp Comparing, strcmp() for Ustr's, although the Ustr versions are safer and much faster. cntl Control options dynamically. fmt Formatted output, sprintf() for Ustr's. gdb Copy just the .gdbinit file to the local dir. io Input Output. ins Inserting data. main The core functions, including strcat(), strdup() and delete for Ustr's. Always safer and often much faster. parse Parsing integers, Ie. Nice versions of strtol(). pool A bundled memory pool API, to use with the ustrp functions. replace Replacing all occurances of data. sc Shortcut functions for Ustr's. set Setting data, strcpy() for Ustr's. split Slit the data, strtok() / strsep() for Ustr's. spn Spanning, strspn() / strcspn() for Ustr's. srch Searching, strchr() / strrchr() / strstr() for Ustr's, although the Ustr versions are safer and much faster. sub Substituting data. utf8 Working with UTF8. FILES
/ustr/include/ustr-conf.h /ustr/include/ustr-conf-debug.h In multilib. this is the header to choose the correct conf.h header based on the byte size. /ustr/include/ustr*.h The default "extern" header files. /usr/share/ustr-*/ustr-*-internal.h Internal functions, used the implement the public interfaces. /usr/share/ustr-*/ustr-*-code.h The code behind the public interfaces. /usr/share/ustr-*/ustr-*-code.c The C files, which use the code header files to create objects. /usr/share/ustr-*/.gdbinit The GDB init file containing macros to help inspect Ustr's in the debugger. SEE ALSO
ustr(3),ustr_const(3) ustr-import 1.0.4 03-Aug-2007 ustr(1)

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Map8(3pm)						User Contributed Perl Documentation						 Map8(3pm)

NAME
Unicode::Map8 - Mapping table between 8-bit chars and Unicode SYNOPSIS
require Unicode::Map8; my $no_map = Unicode::Map8->new("ISO646-NO") || die; my $l1_map = Unicode::Map8->new("latin1") || die; my $ustr = $no_map->to16("V}re norske tegn b|r {res "); my $lstr = $l1_map->to8($ustr); print $lstr; print $no_map->tou("V}re norske tegn b|r {res ")->utf8 DESCRIPTION
The Unicode::Map8 class implement efficient mapping tables between 8-bit character sets and 16 bit character sets like Unicode. The tables are efficient both in terms of space allocated and translation speed. The 16-bit strings is assumed to use network byte order. The following methods are available: $m = Unicode::Map8->new( [$charset] ) The object constructor creates new instances of the Unicode::Map8 class. I takes an optional argument that specify then name of a 8-bit character set to initialize mappings from. The argument can also be a the name of a mapping file. If the charset/file can not be located, then the constructor returns undef. If you omit the argument, then an empty mapping table is constructed. You must then add mapping pairs to it using the addpair() method described below. $m->addpair( $u8, $u16 ); Adds a new mapping pair to the mapping object. It takes two arguments. The first is the code value in the 8-bit character set and the second is the corresponding code value in the 16-bit character set. The same codes can be used multiple times (but using the same pair has no effect). The first definition for a code is the one that is used. Consider the following example: $m->addpair(0x20, 0x0020); $m->addpair(0x20, 0x00A0); $m->addpair(0xA0, 0x00A0); It means that the character 0x20 and 0xA0 in the 8-bit charset maps to themselves in the 16-bit set, but in the 16-bit character set 0x0A0 maps to 0x20. $m->default_to8( $u8 ) Set the code of the default character to use when mapping from 16-bit to 8-bit strings. If there is no mapping pair defined for a character then this default is substituted by to8() and recode8(). $m->default_to16( $u16 ) Set the code of the default character to use when mapping from 8-bit to 16-bit strings. If there is no mapping pair defined for a character then this default is used by to16(), tou() and recode8(). $m->nostrict; All undefined mappings are replaced with the identity mapping. Undefined character are normally just removed (or replaced with the default if defined) when converting between character sets. $m->to8( $ustr ); Converts a 16-bit character string to the corresponding string in the 8-bit character set. $m->to16( $str ); Converts a 8-bit character string to the corresponding string in the 16-bit character set. $m->tou( $str ); Same an to16() but return a Unicode::String object instead of a plain UCS2 string. $m->recode8($m2, $str); Map the string $str from one 8-bit character set ($m) to another one ($m2). Since we assume we know the mappings towards the common 16-bit encoding we can use this to convert between any of the 8-bit character sets. $m->to_char16( $u8 ) Maps a single 8-bit character code to an 16-bit code. If the 8-bit character is unmapped then the constant NOCHAR is returned. The default is not used and the callback method is not invoked. $m->to_char8( $u16 ) Maps a single 16-bit character code to an 8-bit code. If the 16-bit character is unmapped then the constant NOCHAR is returned. The default is not used and the callback method is not invoked. The following callback methods are available. You can override these methods by creating a subclass of Unicode::Map8. $m->unmapped_to8 When mapping to 8-bit character string and there is no mapping defined (and no default either), then this method is called as the last resort. It is called with a single integer argument which is the code of the unmapped 16-bit character. It is expected to return a string that will be incorporated in the 8-bit string. The default version of this method always returns an empty string. Example: package MyMapper; @ISA=qw(Unicode::Map8); sub unmapped_to8 { my($self, $code) = @_; require Unicode::CharName; "<" . Unicode::CharName::uname($code) . ">"; } $m->unmapped_to16 Likewise when mapping to 16-bit character string and no mapping is defined then this method is called. It should return a 16-bit string with the bytes in network byte order. The default version of this method always returns an empty string. FILES
The Unicode::Map8 constructor can parse two different file formats; a binary format and a textual format. The binary format is simple. It consist of a sequence of 16-bit integer pairs in network byte order. The first pair should contain the magic value 0xFFFE, 0x0001. Of each pair, the first value is the code of an 8-bit character and the second is the code of the 16-bit character. If follows from this that the first value should be less than 256. The textual format consist of lines that is either a comment (first non-blank character is '#'), a completely blank line or a line with two hexadecimal numbers. The hexadecimal numbers must be preceded by "0x" as in C and Perl. This is the same format used by the Unicode mapping files available from <URL:ftp://ftp.unicode.org/Public>. The mapping table files are installed in the Unicode/Map8/maps directory somewhere in the Perl @INC path. The variable $Unicode::Map8::MAPS_DIR is the complete path name to this directory. Binary mapping files are stored within this directory with the suffix .bin. Textual mapping files are stored with the suffix .txt. The scripts map8_bin2txt and map8_txt2bin can translate between these mapping file formats. A special file called aliases within $MAPS_DIR specify all the alias names that can be used to denote the various character sets. The first name of each line is the real file name and the rest is alias names separated by space. The `"umap --list"' command be used to list the character sets supported. BUGS
Does not handle Unicode surrogate pairs as a single character. SEE ALSO
umap(1), Unicode::String COPYRIGHT
Copyright 1998 Gisle Aas. This library is free software; you can redistribute it and/or modify it under the same terms as Perl itself. perl v5.14.2 2010-01-18 Map8(3pm)
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