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xracer-mktube(1) [debian man page]

XRACER-TOOLS(1) 					      General Commands Manual						   XRACER-TOOLS(1)

NAME
xracer-mktube -- XRacer tubular outline generator SYNOPSIS
xracer-mktube --steps STEPS [--outputc OUTPUTFILE] [--outputtube TUBEOUTPUTFILE] [--verbose] [INPUTFILE] DESCRIPTION
This manual page documents briefly the xracer-mktube command. This manual page was written for the Debian distribution because the original program does not have a manual page. xracer-mktube is a perl script that takes a Blender VideoScape file INPUTFILE which is a basic tubular outline of the track. The script optionally generates a C source file OUTPUTFILE that contains code suitable to be used as a track in the game XRacer, and also as an inter- mediate TUBEOUTPUTFILE (.tube) file which is used by the other track processing scripts. OPTIONS
--steps STEPS the number of vertices in each segment --outputc OUTPUTFILE the C file to write --verbose verbose output --tubefile TUBEFILE the tube file generated by mktube prog SEE ALSO
xracer (6), XRacer::BVRML (3pm) AUTHOR
This manual page was written by Ying-Chun Liu (PaulLiu) <grandpaul@gmail.com> for the Debian system (but may be used by others). Permis- sion is granted to copy, distribute and/or modify this document under the terms of the GNU General Public License, Version 2 any later ver- sion published by the Free Software Foundation. On Debian systems, the complete text of the GNU General Public License can be found in /usr/share/common-licenses/GPL. XRACER-TOOLS(1)

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XRACER-TOOLS(1) 					      General Commands Manual						   XRACER-TOOLS(1)

NAME
xracer-mkmeshnotex -- XRacer texture coordinates maker SYNOPSIS
xracer-mkmeshnotex [--outputc OUTPUTFILE] --texture TEXTURE [--texscale TEXSCALE] [--rottexture ROTATION] [--cprefix CPREFIX] [--ver- bose] [INPUTFILE] DESCRIPTION
This manual page documents briefly the xracer-mkmeshnotex command. This manual page was written for the Debian distribution because the original program does not have a manual page. xracer-mkmeshnotex is a perl script that exports meshes with texture coordinates to Blender. This script takes a simple VideoScape-format mesh file INPUTFILE, adds textures coordinates TEXTURE to it using a very simple algorithm, and generates C source file OUTPUTFILE that contains code suitable to be a scenery object to your track in the game XRacer. OPTIONS
--outputc OUTPUTFILE the C file to write --texture TEXTURE the texture to use --texscale TEXSCALE the texture scale factor (default: 1.0) --rottexture ROTATION the amount to rotate the texture (in degrees - currently only 0, 90, 180, 270 are supported) --cprefix CPREFIX the name to use before all C identifiers --verbose verbose output SEE ALSO
xracer (6), XRacer::BVRML (3pm) AUTHOR
This manual page was written by Ying-Chun Liu (PaulLiu) <grandpaul@gmail.com> for the Debian system (but may be used by others). Permis- sion is granted to copy, distribute and/or modify this document under the terms of the GNU General Public License, Version 2 any later ver- sion published by the Free Software Foundation. On Debian systems, the complete text of the GNU General Public License can be found in /usr/share/common-licenses/GPL. XRACER-TOOLS(1)
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