AuListBuckets(3) Library Functions Manual AuListBuckets(3)Name
AuListBuckets - list buckets
Synopsis
#include <audio/audiolib.h>
AuBucketAttributes *AuListBuckets(server, valuemask, attributes, nbuckets, status)
AuServer *server;
AuMask valuemask;
AuBucketAttributes *attributes;
int *nbuckets; /* RETURN */
AuStatus *status; /* RETURN */
Arguments
server Specifies the connection to the audio server.
valuemask Specifies which bucket attributes are defined in attributes. This must be a bitwise inclusive OR of zero or more of these con-
stants: AuCompCommonIDMask, AuCompCommonKindMask, AuCompCommonUseMask, AuCommonFormatMask, AuCommonNumTracksMask, AuCommonAccess-
Mask, AuCommonDescriptionMask, AuCompBucketSampleRateMask, or AuCompBucketNumSamplesMask. If valuemask is zero, the attributes
are ignored and are not referenced.
attributes
Specifies the structure from which the values (as specified by the value mask) are to be taken.
nbuckets Returns the number of buckets in the returned list.
status If non-NULL, flush the output buffer and return the status from the server.
Description
AuListBuckets returns a list of buckets whose attributes match those values in attributes specified by valuemask, or NULL, with nbuckets
set to 0, if there was an error. Use AuFreeBucketAttributes to free the list when its nolonger needed.
Errors
AuBadLength.
See Also
AuGetBucketAttributes.
audiolib - Network Audio System C Language Interface
audiolib - bucket attributes 1.9.3 AuListBuckets(3)
Check Out this Related Man Page
AuSoundPlayFromBucket(3) Library Functions Manual AuSoundPlayFromBucket(3)Name
AuSoundPlayFromBucket - create a flow to play from a bucket.
Synopsis
#include <audio/audiolib.h>
#include <audio/soundlib.h>
AuEventHandlerRec *AuSoundPlayFromBucket(server, source, destination, volume, callback, callback_data, loop_count, flow, volume_mult_elem,
monitor_element, status)
AuServer *server;
AuBucketID source;
AuDeviceID destination;
AuFixedPoint volume;
void (*callback) (AuServer *, AuEventHandlerRec *, AuEvent *, AuPointer);
AuPointer callback_data;
int loop_count;
AuFlowID *flow; /* RETURN */
int *volume_mult_elem; /* RETURN */
int *monitor_element; /* RETURN */
AuStatus *status; /* RETURN */
Arguments
server Specifies the connection to the audio server.
source Specifies the bucket to play.
destination
Specifies the device to output the audio data.
volume Specifies the volume.
callback Specifies the procedure to be called for additional event processing.
callback_data
Specifies any additional arguments to be passed to the callback.
loop_count
Specifies how many time the bucket should be played.
flow If non-NULL, returns the flow ID.
volume_mult_elem
If non-NULL, returns the index of the volume multipler element.
monitor_element
If non-NULL, include an ExportMonitor element in the flow and return it's index.
status If non-NULL, flush the output buffer and return the status from the server.
Description
AuSoundPlayFromBucket creates a flow to play bucket on device and returns a pointer to the event handler created or NULL if there was an
error.
Errors
AuBadBucket, AuBadDevice.
See Also
AuSoundPlay, AuSoundPlayFromData, AuSoundPlayFromFile, AuSoundPlaySynchronousFromFile.
audiolib - Network Audio System C Language Interface
soundlib 1.9.3 AuSoundPlayFromBucket(3)
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