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aulistbuckets(3) [debian man page]

AuListBuckets(3)					     Library Functions Manual						  AuListBuckets(3)

Name
       AuListBuckets - list buckets

Synopsis
       #include <audio/audiolib.h>

       AuBucketAttributes *AuListBuckets(server, valuemask, attributes, nbuckets, status)
	   AuServer *server;
	   AuMask valuemask;
	   AuBucketAttributes *attributes;
	   int *nbuckets; /* RETURN */
	   AuStatus *status; /* RETURN */

Arguments
       server	 Specifies the connection to the audio server.

       valuemask Specifies  which  bucket attributes are defined in attributes.  This must be a bitwise inclusive OR of zero or more of these con-
		 stants: AuCompCommonIDMask, AuCompCommonKindMask, AuCompCommonUseMask, AuCommonFormatMask, AuCommonNumTracksMask, AuCommonAccess-
		 Mask,	AuCommonDescriptionMask,  AuCompBucketSampleRateMask, or AuCompBucketNumSamplesMask.  If valuemask is zero, the attributes
		 are ignored and are not referenced.

       attributes
		 Specifies the structure from which the values (as specified by the value mask) are to be taken.

       nbuckets  Returns the number of buckets in the returned list.

       status	 If non-NULL, flush the output buffer and return the status from the server.

Description
       AuListBuckets returns a list of buckets whose attributes match those values in attributes specified by valuemask, or  NULL,  with  nbuckets
       set to 0, if there was an error.  Use AuFreeBucketAttributes to free the list when its nolonger needed.

Errors
       AuBadLength.

See Also
       AuGetBucketAttributes.

       audiolib - Network Audio System C Language Interface

audiolib - bucket attributes					       1.9.3							  AuListBuckets(3)

Check Out this Related Man Page

AuSoundPlayFromBucket(3)				     Library Functions Manual					  AuSoundPlayFromBucket(3)

Name
       AuSoundPlayFromBucket - create a flow to play from a bucket.

Synopsis
       #include <audio/audiolib.h>
       #include <audio/soundlib.h>

       AuEventHandlerRec  *AuSoundPlayFromBucket(server, source, destination, volume, callback, callback_data, loop_count, flow, volume_mult_elem,
       monitor_element, status)
	   AuServer *server;
	   AuBucketID source;
	   AuDeviceID destination;
	   AuFixedPoint volume;
	   void (*callback) (AuServer *, AuEventHandlerRec *, AuEvent *, AuPointer);
	   AuPointer callback_data;
	   int loop_count;
	   AuFlowID *flow; /* RETURN */
	   int *volume_mult_elem; /* RETURN */
	   int *monitor_element; /* RETURN */
	   AuStatus *status; /* RETURN */

Arguments
       server	 Specifies the connection to the audio server.

       source	 Specifies the bucket to play.

       destination
		 Specifies the device to output the audio data.

       volume	 Specifies the volume.

       callback  Specifies the procedure to be called for additional event processing.

       callback_data
		 Specifies any additional arguments to be passed to the callback.

       loop_count
		 Specifies how many time the bucket should be played.

       flow	 If non-NULL, returns the flow ID.

       volume_mult_elem
		 If non-NULL, returns the index of the volume multipler element.

       monitor_element
		 If non-NULL, include an ExportMonitor element in the flow and return it's index.

       status	 If non-NULL, flush the output buffer and return the status from the server.

Description
       AuSoundPlayFromBucket creates a flow to play bucket on device and returns a pointer to the event handler created or NULL if  there  was	an
       error.

Errors
       AuBadBucket, AuBadDevice.

See Also
       AuSoundPlay, AuSoundPlayFromData, AuSoundPlayFromFile, AuSoundPlaySynchronousFromFile.

       audiolib - Network Audio System C Language Interface

soundlib							       1.9.3						  AuSoundPlayFromBucket(3)
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