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auserver(3) [debian man page]

AuServer(3)						     Library Functions Manual						       AuServer(3)

Name
       AuServer - AuServer structure

Structures
       #include <audio/audiolib.h>

       typedef struct _AuServer
       {
	   . . .
       }AuServer;

MACROS
Do not dereference the members of the AuServer structure directly. Instead use the access macros. server is a pointer to a AuServer structure. AuServerConnectionNumber(server) Accesses the int connection number. AuServerQLength(server) Accesses the int value with the length of the input queue. AuServerVendor(server) Accesses the NUL-terminated string giving the identification of the audio server vendor. AuServerProtocolMajorVersion(server) Accesses the int value of the major protocol revision number of the audio server. AuServerProtocolMinorVersion(server) Accesses the int value of the minor protocol revision number of the audio server. AuServerVendorRelease(server) Accesses the int value with the release number of the audio server. AuServerString(server) Accesses the NUL-terminated string giving the server name. AuServerNextRequest(server) Accesses the AuUint32 serial ID of the next protocol request to be sent. AuServerLastKnownRequestProcessed(server) Accesses the AuUint32 serial ID of the last known protocol request sent. AuServerResourceBase(server) Accesses the AuID base used in constructing resource ID's. AuServerResourceMask(server) Accesses the AuID mask used in constructing resource ID's. AuServerMinSampleRate(server) Accesses the int value with the minimum sample rate supported by the server. AuServerMaxSampleRate(server) Accesses the int value with the maximum sample rate supported by the server. AuServerMaxTracks(server) Accesses the int value indicating the maximum number of tracks supported by the server. AuServerNumFormats(server) Accesses the int value indicating the number of formats supported by the server. AuServerNumElementTypes(server) Accesses the int value indicating the number of element types supported by the server. AuServerNumWaveForms(server) Accesses the int value indicating the number of waveform generators supported by the server. AuServerNumActions(server) Accesses the int value indicating the number of actions supported by the server. AuServerNumDevices(server) Accesses the int value indicating the number of server devices. AuServerNumBuckets(server) Accesses the int value indicating the number of server buckets. AuServerFormat(server, n) Accesses the int value of the n'th format supported by the server. AuServerElementType(server, n) Accesses the int value of the n'th element supported by the server. AuServerWaveForm(server, n) Accesses the int value of the n'th waveform supported by the server. AuServerAction(server, n) Accesses the int value of the n'th action supported by the server. AuServerDevice(server, n) Accesses the AuDeviceAttributes structure of the n'th server device. AuServerBucket(server, n) Accesses the AuBucketAttributes structure of the n'th server bucket. AuClientOfID(server, resource) Extracts the ClientID from resource. AuID AuAllocID(server) Invokes the ID allocator function. Description The AuServer structure describes the connection to the audio server. See Also AuCloseServer. audiolib - Network Audio System C Language Interface audiolib - 1.9.3 AuServer(3)

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AuSoundPlayFromData(3)					     Library Functions Manual					    AuSoundPlayFromData(3)

Name
       AuSoundPlayFromData - create a flow to play from memory.

Synopsis
       #include <audio/audiolib.h>
       #include <audio/soundlib.h>

       AuEventHandlerRec  *AuSoundPlayFromData(server,	sound,	data,  destination, volume, callback, callback_data, flow, volume_mult_elem, moni-
       tor_element, status)
	   AuServer *server;
	   Sound sound;
	   AuPointer data;
	   AuDeviceID destination;
	   AuFixedPoint volume;
	   void (*callback) (AuServer *, AuEventHandlerRec *, AuEvent *, AuPointer);
	   AuPointer callback_data;
	   AuFlowID *flow; /* RETURN */
	   int *volume_mult_elem; /* RETURN */
	   int *monitor_element; /* RETURN */
	   AuStatus *status; /* RETURN */

Arguments
       server	 Specifies the connection to the audio server.

       sound	 Specifies the description of the audio data.

       data	 Specifies the audio data to play.

       destination
		 Specifies the device to play the data on.

       volume	 Specifies the volume.

       callback  Specifies the procedure to be called for additional event processing.

       callback_data
		 Specifies any additional arguments to be passed the callback.

       flow	 If non-NULL, returns the flow ID.

       volume_mult_elem
		 If non-NULL, returns the index of the volume multipler element.

       monitor_element
		 If non-NULL, include an ExportMonitor element in the flow and return it's index.

       status	 If non-NULL, flush the output buffer and return the status from the server.

Description
       AuSoundPlayFromData creates a flow to play data on device and returns a pointer to the event handler created or NULL if there was an error.

Errors
       AuBadAlloc, AuBadDevice.

See Also
       AuSoundPlay, AuSoundPlayFromBucket, AuSoundPlayFromFile, AuSoundPlaySynchronousFromFile.

       audiolib - Network Audio System C Language Interface

soundlib							       1.9.3						    AuSoundPlayFromData(3)
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