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ausoundplay(3) [debian man page]

AuSoundPlay(3)						     Library Functions Manual						    AuSoundPlay(3)

Name
       AuSoundPlay - create a flow to play audio from any source.

Synopsis
       #include <audio/audiolib.h>
       #include <audio/soundlib.h>

       AuEventHandlerRec *AuSoundPlay(server, destination, volume, mode, sound_data, flow ,volume_mult_elem, monitor_element, status)
	   AuServer *server;
	   AuDeviceID destination;
	   AuFixedPoint volume;
	   int mode;
	   AuSoundDataPtr sound_data;
	   AuFlowID *flow; /* RETURN */
	   int *volume_mult_elem; /* RETURN */
	   int *monitor_element; /* RETURN */
	   AuStatus *status; /* RETURN */

Arguments
       server	 Specifies the connection to the audio server.

       destination
		 Specifies the device to output the audio data.

       volume	 Specifies the volume.

       mode	 Specifies the line mode for the output device.  Currently the following line modes are defined: AuDeviceOutputModeNone, AuDevice-
		 OutputModeSpeaker, AuDeviceOutputModeHeadphone, AuDeviceOutputModeLineOut.

       sound_data
		 Specifies the sound information.

       flow	 If non-NULL, returns the flow ID.

       volume_mult_elem
		 If non-NULL, returns the index of the volume multipler element.

       monitor_element
		 If non-NULL, include an ExportMonitor element in the flow and return it's index.

       status	 If non-NULL, flush the output buffer and return the status from the server.

Description
       AuSoundPlay creates a flow to play audio from any source on device and returns a pointer to the event handler created or NULL if there  was
       an error. The sound_data structure contains the necessary information about the audio format and the data handling function.

Errors
       AuBadDevice.

See Also
       AuSoundPlayFromBucket, AuSoundPlayFromData, AuSoundPlayFromFile, AuSoundPlaySynchronousFromFile.

       audiolib - Network Audio System C Language Interface

soundlib							       1.9.3							    AuSoundPlay(3)

Check Out this Related Man Page

AuSoundRecordToData(3)					     Library Functions Manual					    AuSoundRecordToData(3)

Name
       AuSoundRecordToData - create a flow to record to memory.

Synopsis
       #include <audio/audiolib.h>
       #include <audio/soundlib.h>

       AuEventHandlerRec  *AuSoundRecordToData(server, sound, data, source, gain, callback, callback_data, line_mode, flow, volume_mult_elem, sta-
       tus)
	   AuServer *server;
	   Sound sound;
	   AuPointer data;
	   AuDeviceID source;
	   AuFixedPoint gain;
	   void (*callback) (AuServer *, AuEventHandlerRec *, AuEvent *, AuPointer);
	   AuPointer callback_data;
	   int line mode;
	   AuFlowID *flow;
	   int *volume_mult_elem;
	   AuStatus *status;

Arguments
       server	 Specifies the connection to the audio server.

       sound	 Specifies the description if the audio data.

       data	 Specifies where to write the data.

       Source	 Specifies the input device to record from.

       gain	 Specifies the gain for the input device.

       callback  Specifies the procedure to be called for additional event processing.

       callback_data
		 Specifies any additional arguments to be passed to callback.

       line_mode Specifies the line mode for the input device.	Currently the following line modes are defined: AuDeviceInputModeNone, AuDeviceIn-
		 putModeLineIn, AuDeviceInputModeMicrophone.

       flow	 If non-NULL, returns the flow ID.

       volume_mult_elem
		 Accord to the comment in the source, not implemented.

       status	 If non-NULL, flush the output buffer and return the status from the server.

Description
       AuSoundRecordToData creates a flow to record from source to data and returns the event handler created or NULL if there was an error.

Errors
       AuBadDevice.

See Also
       AuSoundRecord, AuSoundRecordToBucket, AuSoundRecordToFile.  AuSoundRecordToFileN.

       audiolib - Network Audio System C Language Interface

soundlib							       1.9.3						    AuSoundRecordToData(3)
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