ausoundplay(3) [debian man page]
AuSoundPlay(3) Library Functions Manual AuSoundPlay(3) Name AuSoundPlay - create a flow to play audio from any source. Synopsis #include <audio/audiolib.h> #include <audio/soundlib.h> AuEventHandlerRec *AuSoundPlay(server, destination, volume, mode, sound_data, flow ,volume_mult_elem, monitor_element, status) AuServer *server; AuDeviceID destination; AuFixedPoint volume; int mode; AuSoundDataPtr sound_data; AuFlowID *flow; /* RETURN */ int *volume_mult_elem; /* RETURN */ int *monitor_element; /* RETURN */ AuStatus *status; /* RETURN */ Arguments server Specifies the connection to the audio server. destination Specifies the device to output the audio data. volume Specifies the volume. mode Specifies the line mode for the output device. Currently the following line modes are defined: AuDeviceOutputModeNone, AuDevice- OutputModeSpeaker, AuDeviceOutputModeHeadphone, AuDeviceOutputModeLineOut. sound_data Specifies the sound information. flow If non-NULL, returns the flow ID. volume_mult_elem If non-NULL, returns the index of the volume multipler element. monitor_element If non-NULL, include an ExportMonitor element in the flow and return it's index. status If non-NULL, flush the output buffer and return the status from the server. Description AuSoundPlay creates a flow to play audio from any source on device and returns a pointer to the event handler created or NULL if there was an error. The sound_data structure contains the necessary information about the audio format and the data handling function. Errors AuBadDevice. See Also AuSoundPlayFromBucket, AuSoundPlayFromData, AuSoundPlayFromFile, AuSoundPlaySynchronousFromFile. audiolib - Network Audio System C Language Interface soundlib 1.9.3 AuSoundPlay(3)
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AuSoundRecordToData(3) Library Functions Manual AuSoundRecordToData(3) Name AuSoundRecordToData - create a flow to record to memory. Synopsis #include <audio/audiolib.h> #include <audio/soundlib.h> AuEventHandlerRec *AuSoundRecordToData(server, sound, data, source, gain, callback, callback_data, line_mode, flow, volume_mult_elem, sta- tus) AuServer *server; Sound sound; AuPointer data; AuDeviceID source; AuFixedPoint gain; void (*callback) (AuServer *, AuEventHandlerRec *, AuEvent *, AuPointer); AuPointer callback_data; int line mode; AuFlowID *flow; int *volume_mult_elem; AuStatus *status; Arguments server Specifies the connection to the audio server. sound Specifies the description if the audio data. data Specifies where to write the data. Source Specifies the input device to record from. gain Specifies the gain for the input device. callback Specifies the procedure to be called for additional event processing. callback_data Specifies any additional arguments to be passed to callback. line_mode Specifies the line mode for the input device. Currently the following line modes are defined: AuDeviceInputModeNone, AuDeviceIn- putModeLineIn, AuDeviceInputModeMicrophone. flow If non-NULL, returns the flow ID. volume_mult_elem Accord to the comment in the source, not implemented. status If non-NULL, flush the output buffer and return the status from the server. Description AuSoundRecordToData creates a flow to record from source to data and returns the event handler created or NULL if there was an error. Errors AuBadDevice. See Also AuSoundRecord, AuSoundRecordToBucket, AuSoundRecordToFile. AuSoundRecordToFileN. audiolib - Network Audio System C Language Interface soundlib 1.9.3 AuSoundRecordToData(3)