ausoundplayfrombucket(3) [debian man page]
AuSoundPlayFromBucket(3) Library Functions Manual AuSoundPlayFromBucket(3) Name AuSoundPlayFromBucket - create a flow to play from a bucket. Synopsis #include <audio/audiolib.h> #include <audio/soundlib.h> AuEventHandlerRec *AuSoundPlayFromBucket(server, source, destination, volume, callback, callback_data, loop_count, flow, volume_mult_elem, monitor_element, status) AuServer *server; AuBucketID source; AuDeviceID destination; AuFixedPoint volume; void (*callback) (AuServer *, AuEventHandlerRec *, AuEvent *, AuPointer); AuPointer callback_data; int loop_count; AuFlowID *flow; /* RETURN */ int *volume_mult_elem; /* RETURN */ int *monitor_element; /* RETURN */ AuStatus *status; /* RETURN */ Arguments server Specifies the connection to the audio server. source Specifies the bucket to play. destination Specifies the device to output the audio data. volume Specifies the volume. callback Specifies the procedure to be called for additional event processing. callback_data Specifies any additional arguments to be passed to the callback. loop_count Specifies how many time the bucket should be played. flow If non-NULL, returns the flow ID. volume_mult_elem If non-NULL, returns the index of the volume multipler element. monitor_element If non-NULL, include an ExportMonitor element in the flow and return it's index. status If non-NULL, flush the output buffer and return the status from the server. Description AuSoundPlayFromBucket creates a flow to play bucket on device and returns a pointer to the event handler created or NULL if there was an error. Errors AuBadBucket, AuBadDevice. See Also AuSoundPlay, AuSoundPlayFromData, AuSoundPlayFromFile, AuSoundPlaySynchronousFromFile. audiolib - Network Audio System C Language Interface soundlib 1.9.3 AuSoundPlayFromBucket(3)
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AuSoundPlayFromData(3) Library Functions Manual AuSoundPlayFromData(3) Name AuSoundPlayFromData - create a flow to play from memory. Synopsis #include <audio/audiolib.h> #include <audio/soundlib.h> AuEventHandlerRec *AuSoundPlayFromData(server, sound, data, destination, volume, callback, callback_data, flow, volume_mult_elem, moni- tor_element, status) AuServer *server; Sound sound; AuPointer data; AuDeviceID destination; AuFixedPoint volume; void (*callback) (AuServer *, AuEventHandlerRec *, AuEvent *, AuPointer); AuPointer callback_data; AuFlowID *flow; /* RETURN */ int *volume_mult_elem; /* RETURN */ int *monitor_element; /* RETURN */ AuStatus *status; /* RETURN */ Arguments server Specifies the connection to the audio server. sound Specifies the description of the audio data. data Specifies the audio data to play. destination Specifies the device to play the data on. volume Specifies the volume. callback Specifies the procedure to be called for additional event processing. callback_data Specifies any additional arguments to be passed the callback. flow If non-NULL, returns the flow ID. volume_mult_elem If non-NULL, returns the index of the volume multipler element. monitor_element If non-NULL, include an ExportMonitor element in the flow and return it's index. status If non-NULL, flush the output buffer and return the status from the server. Description AuSoundPlayFromData creates a flow to play data on device and returns a pointer to the event handler created or NULL if there was an error. Errors AuBadAlloc, AuBadDevice. See Also AuSoundPlay, AuSoundPlayFromBucket, AuSoundPlayFromFile, AuSoundPlaySynchronousFromFile. audiolib - Network Audio System C Language Interface soundlib 1.9.3 AuSoundPlayFromData(3)