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bundles(3) [debian man page]

Bundle Classes(3)						       Coin							 Bundle Classes(3)

NAME
Bundle Classes - Classes class SoBundle The SoBundle class is the superclass for all bundle classes. class SoMaterialBundle The SoMaterialBundle class simplifies material handling. Every shape node should create (on the stack) an instance of this class and call sendFirst() before sending anything to GL. During rendering, send() should be used to send material values to GL. " class SoNormalBundle The SoNormalBundle class simplifies normal handling. This class is currently not used in Coin but is provided for API compatibility. " class SoTextureCoordinateBundle The SoTextureCoordinateBundle class simplifies texture coordinate handling. It is unlikely that application programmers should need to know how to use this class, as it is mostly intended for internal use. " class SoVertexAttributeBundle The SoVertexAttributeBundle class simplifies vertex attribute handling. Detailed Description The bundle classes are internal to Coin. The Bundle Classes The bundle classes are mostly internal to Coin. Author Generated automatically by Doxygen for Coin from the source code. Version 3.1.3 Wed May 23 2012 Bundle Classes(3)

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Event Classes(3)						       Coin							  Event Classes(3)

NAME
Event Classes - Classes class SoButtonEvent The SoButtonEvent class is the base class for all button events. The event classes which results from the user pushing buttons on some device (keyboard, mouse or spaceball) all inherit this class. The SoButtonEvent class contains methods for setting and getting the state of the button(s). " class SoEvent The SoEvent class is the base class for all Coin events. Coin contains its own set of event classes, independent of the underlying window system. " class SoKeyboardEvent The SoKeyboardEvent class contains information about keyboard interaction. When the user presses any keys on the keyboard, these will be translated from a system specific event into a Coin event and sent to the scenegraph by using instances of this class. " class SoLocation2Event The SoLocation2Event class contains information about 2D movement events. Location2 events are generated by devices capable of 2D, e.g. pointer devices -- typically computer mice. Instances of this class contains information about the position of the pointer on the render area. " class SoMotion3Event The SoMotion3Event class contains information about 3D movement events. Motion3 events are generated by devices capable of '3D motion', for instance spaceballs. Instances of this class contains information about these devices' translations and rotations in all 3 dimensions. " class SoMouseButtonEvent The SoMouseButtonEvent class contains information about mousebutton interaction. When the user presses any buttons on the mouse, these will be translated from a system specific event into a Coin event and sent to the scenegraph by using instances of this class. " class SoSpaceballButtonEvent The SoSpaceballButtonEvent class contains information about spaceball button interaction. When the user presses any buttons on a spaceball device, these will be translated from a system specific event into a Coin event and sent to the scenegraph by using instances of this class. " Detailed Description These classes are te event types you can send to a scene graph through the SoHandleEventAction. They are a pretty direct mapping from the various system event types you will have on all the host architectures. Author Generated automatically by Doxygen for Coin from the source code. Version 3.1.3 Wed May 23 2012 Event Classes(3)
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