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framerate(3) [debian man page]

FrameRate(3)							    libltcsmpte 						      FrameRate(3)

NAME
FrameRate - Frame rate data structure. SYNOPSIS
#include <framerate.h> Data Fields int num numerator; rational framerate: numerator/denominator int den denominator; rational framerate: numerator/denominator int flags combination of FRFlags; int samplerate audio-samplerate for conversion. long long int aoffset user-data: offset in audio-frames long int voffset user-data: offset in video-frames Detailed Description Frame rate data structure. Examples: tests/decoder.c, and tests/encoder.c. Definition at line 55 of file framerate.h. Field Documentation long long int FrameRate::aoffset user-data: offset in audio-frames Definition at line 61 of file framerate.h. int FrameRate::den denominator; rational framerate: numerator/denominator Definition at line 58 of file framerate.h. int FrameRate::flags combination of FRFlags; Definition at line 59 of file framerate.h. int FrameRate::num numerator; rational framerate: numerator/denominator Definition at line 57 of file framerate.h. int FrameRate::samplerate audio-samplerate for conversion. Definition at line 60 of file framerate.h. long int FrameRate::voffset user-data: offset in video-frames Definition at line 62 of file framerate.h. Author Generated automatically by Doxygen for libltcsmpte from the source code. Version 0.4.4 Fri Apr 27 2012 FrameRate(3)

Check Out this Related Man Page

SDLx::FPS(3pm)						User Contributed Perl Documentation					    SDLx::FPS(3pm)

NAME
SDLx::FPS - a more convenient way to set a framerate SYNOPSIS
use SDLx::FPS; my $fps = SDLx::FPS->new(fps => 60); while(1) { # Main game loop # Do game related stuff $fps->delay; } DESCRIPTION
SDLx::FPS simplifies the task of giving your game a framerate. Basically, it combines the methods of "SDL::GFX::Framerate" and "SDL::GFX::FPSManager" into a single module. Use it to delay the main loop to keep it at a specified framerate. METHODS
new my $fps = SDLx::FPS->new( fps => 30 ); No arguments are required, if no "fps" is specified, the default FPS is 30. set $fps->set($new_framerate); Same as "SDL::GFX::Framerate::set". Set the new desired framerate. get Same as "SDL::GFX::Framerate::get". Get the currently set framerate. delay Same as "SDL::GFX::Framerate::delay". Generate a delay to accommodate currently set framerate. Call once in the graphics/rendering loop. If the computer cannot keep up with the rate (i.e. drawing too slow), the delay is 0 and the delay interpolation is reset. framecount Return the "framecount". rateticks Return the "rateticks". lastticks Return the "lastticks". rate Return the "rate". AUTHORS
See "AUTHORS" in SDL. SEE ALSO
SDL::GFX::Framerate, SDL::GFX::FPSManager perl v5.14.2 2012-05-28 SDLx::FPS(3pm)
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