S3D_POP_VERTEX(3) s3d Manual S3D_POP_VERTEX(3)NAME
s3d_pop_vertex - remove vertices
SYNOPSIS
#include <s3d.h>
int s3d_pop_vertex(int object, uint32_t n);
DESCRIPTION
Deletes the latest n vertices from the vertex stack of the object.
AUTHOR
Simon Wunderlich
Author of s3d
s3dS3D_POP_VERTEX(3)
Check Out this Related Man Page
Graph::BitMatrix(3pm) User Contributed Perl Documentation Graph::BitMatrix(3pm)NAME
Graph::BitMatrix - create and manipulate a V x V bit matrix of graph G
SYNOPSIS
use Graph::BitMatrix;
use Graph::Directed;
my $g = Graph::Directed->new;
$g->add_...(); # build $g
my $m = Graph::BitMatrix->new($g, %opt);
$m->get($u, $v)
$m->set($u, $v)
$m->unset($u, $v)
$m->get_row($u, $v1, $v2, ..., $vn)
$m->set_row($u, $v1, $v2, ..., $vn)
$m->unset_row($u, $v1, $v2, ..., $vn)
$a->vertices()
DESCRIPTION
This class enables creating bit matrices that compactly describe the connected of the graphs.
Class Methods
new($g)
Create a bit matrix from a Graph $g. The %opt, if present, can have the following options:
o connect_edges
If true or if not present, set the bits in the bit matrix that correspond to edges. If false, do not set any bits. In either
case the bit matrix of V x V bits is allocated.
Object Methods
get($u, $v)
Return true if the bit matrix has a "one bit" between the vertices $u and $v; in other words, if there is (at least one) a vertex going
from $u to $v. If there is no vertex and therefore a "zero bit", return false.
set($u, $v)
Set the bit between the vertices $u and $v; in other words, connect the vertices $u and $v by an edge. The change does not get
mirrored back to the original graph. Returns nothing.
unset($u, $v)
Unset the bit between the vertices $u and $v; in other words, disconnect the vertices $u and $v by an edge. The change does not get
mirrored back to the original graph. Returns nothing.
get_row($u, $v1, $v2, ..., $vn)
Test the row at vertex "u" for the vertices "v1", "v2", ..., "vn" Returns a list of n truth values.
set_row($u, $v1, $v2, ..., $vn)
Sets the row at vertex "u" for the vertices "v1", "v2", ..., "vn", in other words, connects the vertex "u" to the vertices "vi". The
changes do not get mirrored back to the original graph. Returns nothing.
unset_row($u, $v1, $v2, ..., $vn)
Unsets the row at vertex "u" for the vertices "v1", "v2", ..., "vn", in other words, disconnects the vertex "u" from the vertices "vi".
The changes do not get mirrored back to the original graph. Returns nothing.
vertices
Return the list of vertices in the bit matrix.
ALGORITHM
The algorithm used to create the matrix is two nested loops, which is O(V**2) in time, and the returned matrices are O(V**2) in space.
AUTHOR AND COPYRIGHT
Jarkko Hietaniemi jhi@iki.fi
LICENSE
This module is licensed under the same terms as Perl itself.
perl v5.10.0 2005-04-16 Graph::BitMatrix(3pm)
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