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shaders(3) [debian man page]

Shader Classes(3)						       Coin							 Shader Classes(3)

NAME
Shader Classes - Classes class SoVertexAttribute A generic node for providing GL vertex attributes of various types. class SoVertexAttributeBinding The SoVertexAttributeBinding class is a node for setting up how vertex attributes are mapped to shapes. class SoShaderObject class SoShaderProgram The SoShaderProgram class is used to specify a set of vertex/geometry/fragment objects. Detailed Description Coin-2.5 added support for Shaders. Shaders replace the fixed function vertex and fragment processing in OpenGL by letting the user define the processing that takes place at key points in the OpenGL pipeline. Vertex shaders handle the operations that occur on each vertex, while fragment shaders handle the operations that occur on each pixel. The SoShaderProgram node in Coin provides a convenient way of specifying the code for vertex and fragment shaders. Coin-3.0 expanded upon the shader support by adding support for OpenGL Vertex Attributes. When using shaders, programmers are no longer limited to the set of attributes that OpenGL defines (glColor, glNormal, glTexCoord etc.) You can now define your own per-vertex data and pass them to the shaders using the SoVertexAttribute node. Author Generated automatically by Doxygen for Coin from the source code. Version 3.1.3 Wed May 23 2012 Shader Classes(3)

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SoVertexAttributeBinding(3)					       Coin					       SoVertexAttributeBinding(3)

NAME
SoVertexAttributeBinding - The SoVertexAttributeBinding class is a node for setting up how vertex attributes are mapped to shapes. SYNOPSIS
#include <Inventor/nodes/SoVertexAttributeBinding.h> Inherits SoNode. Public Types enum Binding { OVERALL = SoVertexAttributeBindingElement::OVERALL, PER_VERTEX = SoVertexAttributeBindingElement::PER_VERTEX, PER_VERTEX_INDEXED = SoVertexAttributeBindingElement::PER_VERTEX_INDEXED, DEFAULT = PER_VERTEX_INDEXED } Public Member Functions virtual SoType getTypeId (void) const SoVertexAttributeBinding (void) virtual void doAction (SoAction *action) virtual void GLRender (SoGLRenderAction *action) virtual void callback (SoCallbackAction *action) virtual void pick (SoPickAction *action) virtual void getPrimitiveCount (SoGetPrimitiveCountAction *action) Static Public Member Functions static SoType getClassTypeId (void) static void initClass (void) Public Attributes SoSFEnum value Protected Member Functions virtual const SoFieldData * getFieldData (void) const virtual ~SoVertexAttributeBinding () Static Protected Member Functions static const SoFieldData ** getFieldDataPtr (void) Additional Inherited Members Detailed Description The SoVertexAttributeBinding class is a node for setting up how vertex attributes are mapped to shapes. See also: SoVertexAttribute The material binding specified in nodes of this type decides how the vertex attribute values of SoVertexAttribute nodes are mapped on the builtin geometry shape nodes. Here is a simple usage example: #Inventor V2.1 ascii ShaderProgram { shaderObject [ VertexShader { sourceProgram "vertex.glsl" } ] } Coordinate3 { point [ 0 0 0, 1 0 0, 1 1 0 ] } VertexAttributeBinding { value OVERALL } VertexAttribute { typeName "SoMFVec3f" name "color" values [ 1.0 0.0 0.0 ] } IndexedFaceSet { coordIndex [ 0, 1, 2, -1 ] }.fi The vertex shader (vertex.glsl): attribute vec3 color; void main(void) { gl_Position = ftransform(); fragcolor = color; } With SoVertexAttributeBinding::value set to PER_VERTEX_INDEXED above, the attribute indices will be taken from the SoIndexedFaceSet::coordIndex field when rendering. If SoVertexAttributeBinding::value is set to PER_VERTEX, attributes will be fetched in a monotonically increasing manner from the SoVertexAttribute::value field, starting at index 0. If SoVertexAttributeBinding::value is set to OVERALL, the first attribute value from SoVertexAttribute::value will be sent to OpenGL before rendering. FILE FORMAT/DEFAULTS: VertexAttributeBinding { value PER_VERTEX_INDEXED } See also: SoVertexAttribute Be aware that this class is an extension for Coin, and it is not available in the original SGI Open Inventor v2.1 API. Since: Coin 3.0 Member Enumeration Documentation enum SoVertexAttributeBinding::Binding Enumeration of available types of material binding. Enumerator: OVERALL Apply the same material to the complete shape. PER_VERTEX Get a new material from the pool of material values for each polygon, line or point vertex of the shape. Attributes are fetched from index 0 and onwards, incrementing the index into the attribute pool by 1 for each new vertex of the shape node. PER_VERTEX_INDEXED Get a new attribute from the pool of attribute values for each polygon, line or point vertex of the shape. Attributes are fetched by the index value settings of the shape. Constructor &; Destructor Documentation SoVertexAttributeBinding::SoVertexAttributeBinding (void) Constructor. SoVertexAttributeBinding::~SoVertexAttributeBinding () [protected], [virtual] Destructor. Member Function Documentation SoType SoVertexAttributeBinding::getClassTypeId (void) [static] This static method returns the SoType object associated with objects of this class. Reimplemented from SoNode. SoType SoVertexAttributeBinding::getTypeId (void) const [virtual] Returns the type identification of an object derived from a class inheriting SoBase. This is used for run-time type checking and 'downward' casting. Usage example: void foo(SoNode * node) { if (node->getTypeId() == SoFile::getClassTypeId()) { SoFile * filenode = (SoFile *)node; // safe downward cast, knows the type } } For application programmers wanting to extend the library with new nodes, engines, nodekits, draggers or others: this method needs to be overridden in all subclasses. This is typically done as part of setting up the full type system for extension classes, which is usually accomplished by using the pre-defined macros available through for instance Inventor/nodes/SoSubNode.h (SO_NODE_INIT_CLASS and SO_NODE_CONSTRUCTOR for node classes), Inventor/engines/SoSubEngine.h (for engine classes) and so on. For more information on writing Coin extensions, see the class documentation of the toplevel superclasses for the various class groups. Implements SoBase. const SoFieldData ** SoVertexAttributeBinding::getFieldDataPtr (void) [static], [protected] This API member is considered internal to the library, as it is not likely to be of interest to the application programmer. Reimplemented from SoNode. const SoFieldData * SoVertexAttributeBinding::getFieldData (void) const [protected], [virtual] Returns a pointer to the class-wide field data storage object for this instance. If no fields are present, returns NULL. Reimplemented from SoFieldContainer. void SoVertexAttributeBinding::initClass (void) [static] Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system. Reimplemented from SoNode. void SoVertexAttributeBinding::doAction (SoAction *action) [virtual] This function performs the typical operation of a node for any action. Reimplemented from SoNode. void SoVertexAttributeBinding::GLRender (SoGLRenderAction *action) [virtual] Action method for the SoGLRenderAction. This is called during rendering traversals. Nodes influencing the rendering state in any way or who wants to throw geometry primitives at OpenGL overrides this method. Reimplemented from SoNode. void SoVertexAttributeBinding::callback (SoCallbackAction *action) [virtual] Action method for SoCallbackAction. Simply updates the state according to how the node behaves for the render action, so the application programmer can use the SoCallbackAction for extracting information about the scene graph. Reimplemented from SoNode. void SoVertexAttributeBinding::pick (SoPickAction *action) [virtual] Action method for SoPickAction. Does common processing for SoPickAction action instances. Reimplemented from SoNode. void SoVertexAttributeBinding::getPrimitiveCount (SoGetPrimitiveCountAction *action) [virtual] Action method for the SoGetPrimitiveCountAction. Calculates the number of triangle, line segment and point primitives for the node and adds these to the counters of the action. Nodes influencing how geometry nodes calculates their primitive count also overrides this method to change the relevant state variables. Reimplemented from SoNode. Member Data Documentation SoSFEnum SoVertexAttributeBinding::value The attribute binding to use for subsequent shape nodes in the scene graph. The default binding is SoVertexAttributeBinding::PER_VERTEX_INDEXED Author Generated automatically by Doxygen for Coin from the source code. Version 3.1.3 Wed May 23 2012 SoVertexAttributeBinding(3)
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