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glactiveshaderprogram(3g) [debian man page]

GLACTIVESHADERPROGRA(3G)					  [FIXME: manual]					  GLACTIVESHADERPROGRA(3G)

NAME
glActiveShaderProgram - set the active program object for a program pipeline object C SPECIFICATION
void glActiveShaderProgram(GLuint pipeline, GLuint program); PARAMETERS
pipeline Specifies the program pipeline object to set the active program object for. program Specifies the program object to set as the active program pipeline object pipeline. DESCRIPTION
glActiveShaderProgram sets the linked program named by program to be the active program for the program pipeline object pipeline. The active program in the active program pipeline object is the target of calls to glUniform() when no program has been made current through a call to glUseProgram(). ERRORS
GL_INVALID_OPERATION is generated if pipeline is not a name previously returned from a call to glGenProgramPipelines() or if such a name has been deleted by a call to glDeleteProgramPipelines(). GL_INVALID_OPERATION is generated if program refers to a program object that has not been successfully linked. SEE ALSO
glGenProgramPipelines(), glDeleteProgramPipelines(), glIsProgramPipeline(), glUseProgram(), glUniform() COPYRIGHT
Copyright (C) 2010 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/. [FIXME: source] 05/30/2012 GLACTIVESHADERPROGRA(3G)

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GLDELETEPROGRAMPIPEL(3G)					   OpenGL Manual					  GLDELETEPROGRAMPIPEL(3G)

NAME
glDeleteProgramPipelines - delete program pipeline objects C SPECIFICATION
void glDeleteProgramPipelines(GLsizei n, const GLuint *pipelines); PARAMETERS
n Specifies the number of program pipeline objects to delete. pipelines Specifies an array of names of program pipeline objects to delete. DESCRIPTION
glDeleteProgramPipelines deletes the n program pipeline objects whose names are stored in the array pipelines. Unused names in pipelines are ignored, as is the name zero. After a program pipeline object is deleted, its name is again unused and it has no contents. If program pipeline object that is currently bound is deleted, the binding for that object reverts to zero and no program pipeline object becomes current. ASSOCIATED GETS
glGet() with argument GL_PROGRAM_PIPELINE_BINDING SEE ALSO
glGenProgramPipelines(), glBindProgramPipeline(), glIsProgramPipeline(), glUseShaderPrograms(), glUseProgram() COPYRIGHT
Copyright (C) 2010 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/. AUTHORS
opengl.org opengl.org 06/10/2014 GLDELETEPROGRAMPIPEL(3G)
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