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GLBINDTRANSFORMFEEDB(3G)					  [FIXME: manual]					  GLBINDTRANSFORMFEEDB(3G)

NAME
glBindTransformFeedback - bind a transform feedback object C SPECIFICATION
void glBindTransformFeedback(GLenum target, GLuint id); PARAMETERS
target Specifies the target to which to bind the transform feedback object id. target must be GL_TRANSFORM_FEEDBACK. id Specifies the name of a transform feedback object reserved by glGenTransformFeedbacks(). DESCRIPTION
glBindTransformFeedback binds the transform feedback object with name id to the current GL state. id must be a name previously returned from a call to glGenTransformFeedbacks(). If id has not previously been bound, a new transform feedback object with name id and initialized with with the default transform state vector is created. In the initial state, a default transform feedback object is bound and treated as a transform feedback object with a name of zero. If the name zero is subsequently bound, the default transform feedback object is again bound to the GL state. While a transform feedback buffer object is bound, GL operations on the target to which it is bound affect the bound transform feedback object, and queries of the target to which a transform feedback object is bound return state from the bound object. When buffer objects are bound for transform feedback, they are attached to the currently bound transform feedback object. Buffer objects are used for trans- form feedback only if they are attached to the currently bound transform feedback object. ERRORS
GL_INVALID_ENUM is generated if target is not GL_TRANSFORM_FEEDBACK. GL_INVALID_OPERATION is generated if the transform feedback operation is active on the currently bound transform feedback object, and that operation is not paused. GL_INVALID_OPERATION is generated if id is not zero or the name of a transform feedback object returned from a previous call to glGenTransformFeedbacks(), or if such a name has been deleted by glDeleteTransformFeedbacks(). ASSOCIATED GETS
glGet() with argument GL_TRANSFORM_FEEDBACK_BINDING SEE ALSO
glGenTransformFeedbacks(), glDeleteTransformFeedbacks(), glIsTransformFeedback(), glBeginTransformFeedback(), glPauseTransformFeedback(), glResumeTransformFeedback(), glEndTransformFeedback() COPYRIGHT
Copyright (C) 2010 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/. [FIXME: source] 05/30/2012 GLBINDTRANSFORMFEEDB(3G)

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GLDRAWTRANSFORMFEEDB(3G)					  [FIXME: manual]					  GLDRAWTRANSFORMFEEDB(3G)

NAME
glDrawTransformFeedbackStreamInstanced - render multiple instances of primitives using a count derived from a specifed stream of a transform feedback object C SPECIFICATION
void glDrawTransformFeedbackStreamInstanced(GLenum mode, GLuint id, GLuint stream, GLsizei primcount); PARAMETERS
mode Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, and GL_PATCHES are accepted. id Specifies the name of a transform feedback object from which to retrieve a primitive count. stream Specifies the index of the transform feedback stream from which to retrieve a primitive count. primcount Specifies the number of instances of the geometry to render. DESCRIPTION
glDrawTransformFeedbackStreamInstanced draws multiple copies of a range of primitives of a type specified by mode using a count retrieved from the transform feedback stream specified by stream of the transform feedback object specified by id. Calling glDrawTransformFeedbackStreamInstanced is equivalent to calling glDrawArraysInstanced() with mode and primcount as specified, first set to zero, and count set to the number of vertices captured on vertex stream stream the last time transform feedback was active on the transform feedback object named by id. Calling glDrawTransformFeedbackInstanced() is equivalent to calling glDrawTransformFeedbackStreamInstanced with stream set to zero. ERRORS
GL_INVALID_ENUM is generated if mode is not an accepted value. GL_INVALID_VALUE is generated if id is not the name of a transform feedback object. GL_INVALID_VALUE is generated if stream is greater than or equal to the value of GL_MAX_VERTEX_STREAMS. GL_INVALID_OPERATION is generated if a non-zero buffer object name is bound to an enabled array and the buffer object's data store is currently mapped. GL_INVALID_OPERATION is generated if a geometry shader is active and mode is incompatible with the input primitive type of the geometry shader in the currently installed program object. GL_INVALID_OPERATION is generated if mode is GL_PATCHES and no tessellation control shader is active. GL_INVALID_OPERATION is generated if glEndTransformFeedback() has never been called while the transform feedback object named by id was bound. SEE ALSO
glDrawArrays(), glDrawArraysInstanced(), glDrawElements(), glDrawRangeElements(), glDrawTransformFeedback(), glDrawTransformFeedbackStream(). COPYRIGHT
Copyright (C) 2010-2011 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/. [FIXME: source] 05/30/2012 GLDRAWTRANSFORMFEEDB(3G)
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