GLGENRENDERBUFFERS(3G) [FIXME: manual] GLGENRENDERBUFFERS(3G)NAME
glGenRenderbuffers - generate renderbuffer object names
C SPECIFICATION
void glGenRenderbuffers(GLsizei n, GLuint *renderbuffers);
PARAMETERS
n
Specifies the number of renderbuffer object names to generate.
renderbuffers
Specifies an array in which the generated renderbuffer object names are stored.
DESCRIPTION
glGenRenderbuffers returns n renderbuffer object names in renderbuffers. There is no guarantee that the names form a contiguous set of
integers; however, it is guaranteed that none of the returned names was in use immediately before the call to glGenRenderbuffers.
Renderbuffer object names returned by a call to glGenRenderbuffers are not returned by subsequent calls, unless they are first deleted with
glDeleteRenderbuffers().
The names returned in renderbuffers are marked as used, for the purposes of glGenRenderbuffers only, but they acquire state and type only
when they are first bound.
ERRORS
GL_INVALID_VALUE is generated if n is negative.
SEE ALSO
glFramebufferRenderbuffer(), glDeleteRenderbuffers()
COPYRIGHT
Copyright (C) 2010 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication
License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.
[FIXME: source] 05/30/2012 GLGENRENDERBUFFERS(3G)
Check Out this Related Man Page
GLDELETERENDERBUFFER(3G) OpenGL 3.3 GLDELETERENDERBUFFER(3G)NAME
glDeleteRenderbuffers - delete renderbuffer objects
C SPECIFICATION
void glDeleteRenderbuffers(GLsizei n, GLuint *renderbuffers);
PARAMETERS
n
Specifies the number of renderbuffer objects to be deleted.
renderbuffers
A pointer to an array containing n renderbuffer objects to be deleted.
DESCRIPTION
glDeleteRenderbuffers deletes the n renderbuffer objects whose names are stored in the array addressed by renderbuffers. The name zero is
reserved by the GL and is silently ignored, should it occur in renderbuffers, as are other unused names. Once a renderbuffer object is
deleted, its name is again unused and it has no contents. If a renderbuffer that is currently bound to the target GL_RENDERBUFFER is
deleted, it is as though glBindRenderbuffer() had been executed with a target of GL_RENDERBUFFER and a name of zero.
If a renderbuffer object is attached to one or more attachment points in the currently bound framebuffer, then it as if
glFramebufferRenderbuffer() had been called, with a renderbuffer of zero for each attachment point to which this image was attached in the
currently bound framebuffer. In other words, this renderbuffer object is first detached from all attachment ponits in the currently bound
framebuffer. Note that the renderbuffer image is specifically not detached from any non-bound framebuffers.
ERRORS
GL_INVALID_VALUE is generated if n is negative.
SEE ALSO
glGenRenderbuffers(), glFramebufferRenderbuffer(), glRenderbufferStorage(), glRenderbufferStorageMultisample()
COPYRIGHT
Copyright (C) 2010 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication
License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.
OpenGL 3.3 03/08/2011 GLDELETERENDERBUFFER(3G)
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