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math::bezier(3pm) [debian man page]

Bezier(3pm)						User Contributed Perl Documentation					       Bezier(3pm)

NAME
Math::Bezier - solution of Bezier Curves SYNOPSIS
use Math::Bezier; # create curve passing list of (x, y) control points my $bezier = Math::Bezier->new($x1, $y1, $x2, $y2, ..., $xn, $yn); # or pass reference to list of control points my $bezier = Math::Bezier->new([ $x1, $y1, $x2, $y2, ..., $xn, $yn]); # determine (x, y) at point along curve, range 0 -> 1 my ($x, $y) = $bezier->point(0.5); # returns list ref in scalar context my $xy = $bezier->point(0.5); # return list of 20 (x, y) points along curve my @curve = $bezier->curve(20); # returns list ref in scalar context my $curve = $bezier->curve(20); DESCRIPTION
This module implements the algorithm for the solution of Bezier curves as presented by Robert D. Miller in Graphics Gems V, "Quick and Simple Bezier Curve Drawing". A new Bezier curve is created using the new() constructor, passing a list of (x, y) control points. use Math::Bezier; my @control = ( 0, 0, 10, 20, 30, -20, 40, 0 ); my $bezier = Math::Bezier->new(@control); Alternately, a reference to a list of control points may be passed. my $bezier = Math::Bezier->new(@control); The point($theta) method can then be called on the object, passing a value in the range 0 to 1 which represents the distance along the curve. When called in list context, the method returns the x and y coordinates of that point on the Bezier curve. my ($x, $y) = $bezier->point(0.5); print "x: $x y: $y When called in scalar context, it returns a reference to a list containing the x and y coordinates. my $point = $bezier->point(0.5); print "x: $point->[0] y: $point->[1] "; The curve($n) method can be used to return a set of points sampled along the length of the curve (i.e. in the range 0 <= $theta <= 1). The parameter indicates the number of sample points required, defaulting to 20 if undefined. The method returns a list of ($x1, $y1, $x2, $y2, ..., $xn, $yn) points when called in list context, or a reference to such an array when called in scalar context. my @points = $bezier->curve(10); while (@points) { my ($x, $y) = splice(@points, 0, 2); print "x: $x y: $y "; } my $points = $bezier->curve(10); while (@$points) { my ($x, $y) = splice(@$points, 0, 2); print "x: $x y: $y "; } AUTHOR
Andy Wardley <abw@kfs.org> SEE ALSO
Graphics Gems 5, edited by Alan W. Paeth, Academic Press, 1995, ISBN 0-12-543455-3. Section IV.8, 'Quick and Simple Bezier Curve Drawing' by Robert D. Miller, pages 206-209. perl v5.10.1 2000-10-19 Bezier(3pm)

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GLUNURBSCURVE(3G)														 GLUNURBSCURVE(3G)

NAME
gluNurbsCurve - define the shape of a NURBS curve C SPECIFICATION
void gluNurbsCurve( GLUnurbs* nurb, GLint knotCount, GLfloat *knots, GLint stride, GLfloat *control, GLint order, GLenum type ) PARAMETERS
nurb Specifies the NURBS object (created with gluNewNurbsRenderer). knotCount Specifies the number of knots in knots. knotCount equals the number of control points plus the order. knots Specifies an array of knotCount nondecreasing knot values. stride Specifies the offset (as a number of single-precision floating-point values) between successive curve control points. control Specifies a pointer to an array of control points. The coordinates must agree with type, specified below. order Specifies the order of the NURBS curve. order equals degree + 1, hence a cubic curve has an order of 4. type Specifies the type of the curve. If this curve is defined within a gluBeginCurve/gluEndCurve pair, then the type can be any of the valid one-dimensional evaluator types (such as GL_MAP1_VERTEX_3 or GL_MAP1_COLOR_4). Between a gluBeginTrim/gluEndTrim pair, the only valid types are GLU_MAP1_TRIM_2 and GLU_MAP1_TRIM_3. DESCRIPTION
Use gluNurbsCurve to describe a NURBS curve. When gluNurbsCurve appears between a gluBeginCurve/gluEndCurve pair, it is used to describe a curve to be rendered. Positional, texture, and color coordinates are associated by presenting each as a separate gluNurbsCurve between a gluBeginCurve/gluEndCurve pair. No more than one call to gluNurbsCurve for each of color, position, and texture data can be made within a single gluBeginCurve/gluEndCurve pair. Exactly one call must be made to describe the position of the curve (a type of GL_MAP1_VERTEX_3 or GL_MAP1_VERTEX_4). When gluNurbsCurve appears between a gluBeginTrim/gluEndTrim pair, it is used to describe a trimming curve on a NURBS surface. If type is GLU_MAP1_TRIM_2, then it describes a curve in two-dimensional (u and v) parameter space. If it is GLU_MAP1_TRIM_3, then it describes a curve in two-dimensional homogeneous (u, v, and w) parameter space. See the gluBeginTrim reference page for more discussion about trimming curves. EXAMPLE
The following commands render a textured NURBS curve with normals: gluBeginCurve(nobj); gluNurbsCurve(nobj, ..., GL_MAP1_TEXTURE_COORD_2); gluNurbsCurve(nobj, ..., GL_MAP1_NORMAL); gluNurbsCurve(nobj, ..., GL_MAP1_VERTEX_4); gluEndCurve(nobj); NOTES
To define trim curves which stitch well, use gluPwlCurve. SEE ALSO
gluBeginCurve(3G), gluBeginTrim(3G), gluNewNurbsRenderer(3G), gluPwlCurve(3G) GLUNURBSCURVE(3G)
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