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sdl::time(3pm) [debian man page]

pods::SDL::Time(3pm)					User Contributed Perl Documentation				      pods::SDL::Time(3pm)

NAME
SDL::Time - An SDL Perl extension for managing timers CATEGORY
Core SYNOPSIS
use warnings; use strict; use threads; use threads::shared; use SDL::Time; package foo; use SDL ':all'; SDL::init(SDL_INIT_TIMER); my $tick :shared = 0; sub ticker { $tick++; warn $tick; return 100; } package main; my $id = SDL::Time::add_timer(100, 'foo::ticker'); sleep(2); SDL::Time::remove_timer($id); METHODS
add_timer my $id = SDL::Timer::add_timer( $ms_interval, $callback ); This runs in a separate thread and a cloned Perl thread. "threads" and "threads::shared" must be used to share any variables the timer uses. The $callback function, specified with a string of the function's name, will be called after the milliseconds of $interval have elapsed. The actual delay may be longer than specified depending on the underlying OS. The callback function is passed the current timer interval as well as the $interval parameter and should return the next timer interval. If the return value from the callback is 0, the timer is cancelled; otherwise, the timer will continue to run. The timer callback function may run in a different thread to your main program, so it shouldn't call any functions from within itself. You may call SDL::push_event, however. "SDL::Time::add_timer" returns the identifier value of the generated timer or undef on error. Note: You must initialize ("SDL::init") the timer subsystem to use this function. remove_timer SDL::Timer::remove_timer( $id ); The other way to cancel a timer is to use "SDL::Time::remove_timer" on the $id of a timer. This ID is the return value of the "SDL::Time::add_timer" function. "SDL::Time::remove_timer" returns 0 on success or "-1" on error. AUTHORS
See "AUTHORS" in SDL. perl v5.14.2 2012-05-28 pods::SDL::Time(3pm)

Check Out this Related Man Page

SDL_SetTimer(3) 						 SDL API Reference						   SDL_SetTimer(3)

NAME
SDL_SetTimer - Set a callback to run after the specified number of milliseconds has elapsed. SYNOPSIS
#include "SDL.h" int SDL_SetTimer(Uint32 interval, SDL_TimerCallback callback); CALLBACK
/* Function prototype for the timer callback function */ typedef Uint32 (*SDL_TimerCallback)(Uint32 interval); DESCRIPTION
Set a callback to run after the specified number of milliseconds has elapsed. The callback function is passed the current timer interval and returns the next timer interval. If the returned value is the same as the one passed in, the periodic alarm continues, otherwise a new alarm is scheduled. To cancel a currently running timer, call SDL_SetTimer(0, NULL); The timer callback function may run in a different thread than your main constant, and so shouldn't call any functions from within itself. The maximum resolution of this timer is 10 ms, which means that if you request a 16 ms timer, your callback will run approximately 20 ms later on an unloaded system. If you wanted to set a flag signaling a frame update at 30 frames per second (every 33 ms), you might set a timer for 30 ms (see example below). If you use this function, you need to pass SDL_INIT_TIMER to SDL_Init(). Note: This function is kept for compatibility but has been superseded by the new timer functions SDL_AddTimer and SDL_RemoveTimer which support multiple timers. EXAMPLES
SDL_SetTimer((33/10)*10, my_callback); SEE ALSO
SDL_AddTimer SDL
Tue 11 Sep 2001, 23:01 SDL_SetTimer(3)
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