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adventure(6) [debian man page]

ADVENTURE(6)							 BSD Games Manual						      ADVENTURE(6)

NAME
adventure -- an exploration game SYNOPSIS
adventure [saved-file] DESCRIPTION
The object of the game is to locate and explore Colossal Cave, find the treasures hidden there, and bring them back to the building with you. The program is self-descriptive to a point, but part of the game is to discover its rules. To terminate a game, enter ``quit''; to save a game for later resumption, enter ``suspend''. BSD
May 31, 1993 BSD

Check Out this Related Man Page

Holotz's Castle(6)														Holotz's Castle(6)

NAME
holotz-castle - platform game with high dosis of mistery SYNOPSIS
holotz-castle [-f] [-w] [--fps nn] [-mWWxHHxBPP] DESCRIPTION
A great mystery is hidden beyond the walls of Holotz's Castle. Will you be able to help Ybelle and Ludar escape alive from the castle? Test your dexterity with this tremendously exciting platform game! USAGE
You'll get an options' menu as soon as the game starts, with the following options: - Continue Game: You can continue playing the game if you have interrupted it with escape key. - New Game: You can start playing the game right from the beginning. - Help: You get a general help text on the game. You can use escape key for leaving that screen. - Options: You'll get a new menu from which you can set video, sound, dificulty and language options. You can leave each menu by using the escape key. - Load: You can continue playing the game from a previously saved adventure. - Save: With this option you can save the current adventure. - Exit: Leave the game. During the game, you can use the following keys: - Arrow keys: Move character - Space key: Jump / Skip dialog - Enter/Return key: Skip dialog sequence - F1: Display help text while playing - Escape key: Hides help screen. Aside from that the game easy to play, no need for a manual! OPTIONS
These command line options are available: -f Full Screen. -w Windowed. --fps nn Run the game at nn frames per second (fps). -mWWxHHxBPP Run in video mode set by WW pixels of width, HH pixels of height and BPP bits per pixel (eg. -m640x480x16). AUTHOR
This manual page was written for the Debian GNU/Linux system by Miriam Ruiz <little_miry@yahoo.es> (but may be used by others, of course) Miriam Ruiz 28.01.2005 Holotz's Castle(6)
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UNIX 'adventure'/game.

Hi there.. I know this is a kind low question, but do anyone know where I can find some hints and or clues for the "adventure" game on UNIX ? ( /usr/games/adventure ). I already searched on this forum but didnt find the answer to my question. Thanks a lot.... (3 Replies)
Discussion started by: TARFU
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2. Homework & Coursework Questions

parsing colossal cave adventure advent.dat

Use and complete the template provided. The entire template must be completed. If you don't, your post may be deleted! 1. The problem statement, all variables and given/known data: The course work is to implement "Colossal Cave Adventure"(350 original version) in C programming on unix... (1 Reply)
Discussion started by: tamil.pamaran
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