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angband(6) [debian man page]

ANGBAND(6)						      Debian GNU/Linux manual							ANGBAND(6)

NAME
angband - is a graphical dungeon adventure game in the vein of rogue SYNOPSIS
angband [options] [-- suboptions] DESCRIPTION
This manual page explains the Debian package angband . Angband is a single-player, graphical dungeon adventure game using textual charac- ters to represent the walls and floors of a dungeon and the inhabitants therein, in the vein of rogue, hack, nethack, and moria. Angband 3.3.2 is an official stable release which fixes some bugs in 3.3.1. This version of Angband has been compiled with ncurses and the X Windowing system, SDL and GTK front-ends, and hence can be played on a virtual console as well as under X. In the latter cases, the game can use multiple windows. OPTIONS
-h Print out a usage message. -n Start a new character -w Request wizard mode (no high score entry) -g Request graphics mode -r Rebalance monsters -s<num> Show <num> high scores -u<who> Use your <UID.who> savefile -m<sys> Use <sys> core code (e.g. gcu for console mode, x11 or sdl for graphics) -d<lib>=<path> Define a 'lib' dir sub-path. Valid values of lib are help info user bone save data apex xtra edit file GETTING STARTED
To start with, you can just say angband -uTest, and that creates a save file with the file name ~/.angband/Angband/save/<UID>.Test. The best place to get help is the program itself; help is reached by the command ? and presents a menu of choices. Program options can be set using the = command. To see what the various options mean, access the List of Options help menu with the ? com- mand. SEE ALSO
nethack(6). AUTHOR
This manual page was written Manoj Srivastava <srivasta@debian.org>, for the Debian GNU/Linux system. Debian February 16 1998 ANGBAND(6)

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MANCALA(6)							   Games Manual 							MANCALA(6)

NAME
mancala - simple board game for human player and computer SYNOPSIS
mancala level-top level-bottom number-of-stones xmancala [-stones N] mancala-text DESCRIPTION
This manual page documents briefly the mancala and xmancala commands. This manual page was written for the Debian GNU/Linux distribution because the original program does not have a manual page. mancala runs the game in the console, while xmancala is a fancy X-interface. mancala-text is a shell script to run mancala in a console from the Debian menu system. When run as xmancala the program has no options, and should be self-explanatory. Built in buttons and sliders control the difficulty level (default 4), and bring up the rules of the game. The console version, mancala, has no access to the rules, and the difficulty level can only be set on the command line (see below). When it is your turn to play, you enter the letter of the cell that you want to move the stones from, A to F (case insensitive). The rules are contained in the file /usr/share/doc/mancala/RULES. OPTIONS
When run as mancala, the program normally takes two arguments, level-top and level-bottom, one of which should be 0 to represent the human player (you), and the other should be in the range 1 to 9, to represent the skill level of the computer player. The first argument repre- sents the top player, who starts. Alternatively, you can give a single argument or two non-zero arguments, to watch the computer playing itself, or two zero arguments, to play against another human player on the same console. For the console version, you can add a third argument to specify the number of stones per hole. For xmancala you can specify the number of stones per hole using the -stones N argument. On Debian systems, the shell script mancala-text is provided to facilitate running mancala in a console, from the Debian menu system. This script will run mancala with a difficulty level of 4, and will pause when the game is finished, to enable the player to view the final screen. SEE ALSO
<http//en.wikipedia.org/wiki/Mancala> AUTHOR
This manual page was written by Andrew Gray <ajpg@debian.org> for the Debian GNU/Linux system (but may be used by others). 13 March 2001 MANCALA(6)
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