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armagetronad(6) [debian man page]

ARMAGETRONAD(6) 						   Games Manual 						   ARMAGETRONAD(6)

NAME
armagetronad - a 3D Tron-like high speed game SYNOPSIS
armagetronad [-h, --help] [-v, --version] [--doc] [-f, --fullscreen] [-w, --window, --windowed] [--fastforward] [--benchmark] [--record] [--playback] DESCRIPTION
The rules are simple: you ride a lightcycle (a kind of motorbike that can only turn 90 degrees at a time, leaves a wall behind and cannot be stopped). Avoid running into a wall. Make your opponent run into a wall. This idea comes from the 1982 Disney movie "Tron". One thing is different than in other Tron clones: you can accelerate. However, there is a catch. The only way to accelerate is to drive close to player walls. This allows for some interesting tactics. Every time you make a turn, you lose 5% of your speed -- so don't be too nervous, speed is your only resource against other players! First thing you shold do is go into the "Player Menu" to set your name and your keyboard and mouse configuration. Then, go into the "Game Menu" and start a single player game against one AI opponent (the game mode does not really matter here). Then, get some friends together and try the multiplayer modes! SHIFT-ESC is the "boss key" and quits Armagetron as fast as possible. OPTIONS
-h, --help Show help message. -v, --version Print version number. --doc Print documentation for all console commands. These are also configuration settings for config files. -f --fullscreen Start in fullscreen mode. -w --window, --windowed Start in windowed mode. --fastforward TIME Lets time run very fast until the given time is reached. --benchmark Renders frames as they were recorded. --record FILENAME Creates a DEBUG recording while running. --playback FILENAME Plays back a DEBUG recording. SEE ALSO
Armagetron Advanced is documented fully by the provided HTML docs, found under /usr/share/doc/armagetronad-common/html/. AUTHOR
Armagetron Advanced was written by Manuel Moos <z-man@users.sourceforge.net> and the Armagetron Advanced development team. This manual page was adapted from the original HTML version by Marcelo E. Magallon <mmagallo@debian.org>, (and later Christine Spang <spang@mit.edu>) for the Debian GNU/Linux system (but may be used by others). February 07, 2007 ARMAGETRONAD(6)

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LINCITY-NG(6)							   Games Manual 						     LINCITY-NG(6)

NAME
lincity-ng - City simulator game with polished graphics SYNOPSIS
lincity-ng [options] DESCRIPTION
This manual page documents briefly the usage of lincity-ng lincity-ng is a City Simulation Game. It is a polished and improved version of the old LinCity game: You are required to build and main- tain a city. You must feed, house, provide jobs and goods for your residents. You can build a sustainable economy with the help of renew- able energy and recycling, or you can go for broke and build rockets to escape from a pollution ridden and resource starved planet, it's up to you. Due to the finite resources available in any one place, this is not a game that you can leave for long periods of time. This game is similar to the commercial simulation game with a similar name. OPTIONS
These programs follow the usual GNU command line syntax, with long options starting with two dashes (`-'). A summary of options is included below. -h, --help Show summary of options. -v, --version Show version of program. -g, --gl Use the OpenGL display mode -s, --sdl Use the SDL display mode -w, --window Run lincity-ng in windowed mode -f, --fullscreen Run lincity-ng in fullscreen mode -m, --mute Turn off sound -S, --size specify screensize (eg. -S 1024x768) -q, --quick speficify how quick is the fast speed. (eg. -q 1 is the fastest possible with full animations, may heat hardware due to average 1 ms pause. -q 9 is the default 10ms pause) In -q 9 animation steps are skipped for speed. 1..8 do all animation steps in fast mode. UPGRADE from 1.x to 2.x A new format for saved games is used since 2.0, but old games can be imported and automagically converted. Just copy $HOME/.lincity/* (old location for lincity and lincity-ng 1.x) to $HOME/.lincity-ng/ (new location since 2.0). cp -a ~/.lincity/* ~/.lincity-ng/ At the start of the game, one message will popup to remind you have some changes to do in your city. AUTHOR
lincity-ng was written by Wolfgang Becker, Matthias Braun, David Kamphausen, Corey Keasling, IJ Peters, Ingo Ruhnke, Jimmy Salmon, Greg Sharp and others. Please see the documentation for a list of all contributors. This manual page was written by Moritz Muehlenhoff, for the Debian project (but may be used by others). Updated by Lincity-NG team. June 24, 2005 LINCITY-NG(6)
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