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atomix(6) [debian man page]

atomix(6)							   Games Manual 							 atomix(6)

NAME
atomix - molecule puzzle game SYNOPSIS
Atomix is a Sokoban like puzzle game. DESCRIPTION
Atomix is a puzzle game in which you have to build full molecules, from simple inorganic ones in the first levels to extremely complex organic ones in the last levels, out of isolated atoms, which are laying around among walls and other obstacles on the playfield. Once you push an atom in a certain direction, it will move until it hits something that makes it stop, which could be a wall or another atom. This behaviour is exactly what makes playing it not trivial and, therefore, fun, as you need to think quite a lot about how to have your molecule organized. AUTHOR
Jens Finke <jens@triq.net> Guilherme de Siqueira Pastore <gpastore@gnome.org> ART WORK
Jakub Steiner jimmac@ximian.com DEBIAN MAINTAINER
Guilherme de Siqueira Pastore <gpastore@debian.org> LICENCE
This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. atomix(6)

Check Out this Related Man Page

Hex-a-hop(6)															      Hex-a-hop(6)

NAME
hex-a-hop - puzzle game based on hexagonal tiles DESCRIPTION
Hex-a-hop is a puzzle game based on hexagonal tiles. There is no time limit and no real-time element. The objective is simply to destroy all the green hexagonal tiles on each of the 100 levels. As you progress through the game, more types of tiles are introduced which make things more difficult and interesting. USAGE
You can move the character around with the keys Q,W,E,A,S,D, or with the numeric keypad. Alternatively, you can use the mouse and click on the tile you'd like to move to. Use 'U', backspace or the right mouse button to undo mistakes. The 'Esc' key (or middle mouse button) brings up a menu from which you can restart if you get stuck. Your goal is to break all the green tiles. You mainly do this by jumping on them. They will crack when you land on them, and only disinte- grate when you jump off. Try not to trap yourself! During the game, you will be given hints and instructions on what to do. Use the cursor keys or click on the arrows to scroll through the help pages. More pages will be added as you progress through the game, as new tiles will keep appearing. You can choose which level to attempt next from the map screen. Silver levels are ones you've cleared. Black levels are ones you haven't completed yet, but are available to play. There is no time limit and no real-time element, so take as long as you like. SEE ALSO
You can find more about the game on its homepage: http://www.aceinternet.co.uk/~mokona/ In Debian's version, game data is stored in the directory $HOME/.hex-a-hop/. If the environment variable $HOME is not set, it'll use /tmp/ instead. AUTHOR
The game has been written by Tom Beaumont, and is distributed under the GNU General Public License, either version 2 of the License, or (at your option) any later version. Hex-a-hop(6)
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