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billard-gl(6) [debian man page]

BILLARD-GL(6)							   Games Manual 						     BILLARD-GL(6)

NAME
billard-gl - OpenGL billiards game SYNOPSIS
billard-gl [options] DESCRIPTION
This manual page documents the billard-gl program. This manual page was written for Debian because the original program does not have a manual page. billard-gl implements a game of 8- or 9-ball billiards, which you can play against the computer or a friend. The general idea of billiards is to hit the coloured balls with the cue ball in such a way that these balls fall in one of the six pockets of the table. OPTIONS
-f -fullscreen switches to fullscreen mode (can currently not be changed from inside billard-gl itself) -f -windowed switches to windowed mode (default; can currently not be changed from inside billard-gl itself) -t VALUE texture size for the balls. Valid values are 1 for full size textures, 2 for half size textures, 4 for quarter size textures, and 8 for eighth size textures. -tt VALUE texture size for the table. Valid values are 1 for full size textures, 2 for half size textures, 4 for quarter size textures, 8 for eighth size textures, and 0 for no textures. -at VALUE texture size for the display. Valid values are 1 for full size textures and 2 for halfsized textures. -g VALUE ball geometry; odd numbers >= 3. Higher values create more complex geometry. To run billard-gl with minimum settings, try billard-gl -t 8 -tt 0 -at 2 -g 3 or for maximum settings, try billard-gl -t 1 -tt 1 -at 1 -g 11 All of the options are configurable from within billard-gl itself, unless stated otherwise. AUTHOR
billard-gl was written by Stefan Disch, Tobias Nopper and Martina Welte. This manual page was written by Jamie Wilkinson <jaq@debian.org> and updated by Thierry Reding <thierry@doppeltgemoppelt.de> for Debian (but may be used by others). January 22, 2005 BILLARD-GL(6)

Check Out this Related Man Page

GLDELETETEXTURES(3G)													      GLDELETETEXTURES(3G)

NAME
glDeleteTextures - delete named textures C SPECIFICATION
void glDeleteTextures( GLsizei n, const GLuint *textures ) PARAMETERS
n Specifies the number of textures to be deleted. textures Specifies an array of textures to be deleted. DESCRIPTION
glDeleteTextures deletes n textures named by the elements of the array textures. After a texture is deleted, it has no contents or dimen- sionality, and its name is free for reuse (for example by glGenTextures). If a texture that is currently bound is deleted, the binding reverts to 0 (the default texture). glDeleteTextures silently ignores 0's and names that do not correspond to existing textures. NOTES
glDeleteTextures is available only if the GL version is 1.1 or greater. ERRORS
GL_INVALID_VALUE is generated if n is negative. GL_INVALID_OPERATION is generated if glDeleteTextures is executed between the execution of glBegin and the corresponding execution of glEnd. ASSOCIATED GETS
glIsTexture SEE ALSO
glAreTexturesResident(3G), glBindTexture(3G), glCopyTexImage1D(3G), glCopyTexImage2D(3G), glGenTextures(3G), glGet(3G), glGetTexParameter(3G), glPrioritizeTextures(3G), glTexImage1D(3G), glTexImage2D(3G), glTexParameter(3G) GLDELETETEXTURES(3G)
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