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crossfire-server(6) [debian man page]

crossfire(6)						   CrossFire Game Server Manual 					      crossfire(6)

NAME
CrossFire - a multiplayer adventure and arcade game server SYNOPSIS
crossfire-server [-<options>] DESCRIPTION
CrossFire is a multiplayer graphical arcade and adventure game, which has certain flavours from other games, especially Gauntlet (TM), NetHack, Moria, Angband, and Ragnarok. Any number of players can move around in their own window, finding and using items and battling monsters. They can choose to cooperate or compete in the same world. CrossFire runs as a client/server model. You will also need one of the clients to play. With them you can either connect to a server some- one else has set up, or run your own server and connect to that. At now clients exit for the X-Windows, GTK, Java, and Windows NT environ- ment. OPTIONS
-csport <port number> Specifies the port to that should be used for the client/server connection. -d Turns on some debugging. +d Turns off debugging. Useful if DEBUG was defined at compile time. -detach This will run the server as a demon. -h Prints out a list of server options. -log <file> Specifies a file to send output to. Only has meaning if -detach is specified. -mon Turns on monster-debugging. -o Prints out info on what was defined at compile time. -s Displays the highscore list. -score <name | class> Displays all highscores with matching name or class. -v Prints out version and contributors. The following options are only available if DUMP_SWITCHES was defined at compile time. You can only use one of them without any other option. -m Dumps out suggested experience for all monsters. -m2 Dumps out abilities. -m3 Dumps out artifact information. -m4 Dumps out spell information. -m5 Dumps out skill information. -m6 Dumps out race information. -m7 Dumps out alchemy information. -m8 Dumps out gods information. -m9 Dumps out more alchemy information. -mt <name> Dumps out a list of treasures for a monster. -mexp Dumps out the experience table. -mq Dumps out the list of defined quests. SEE ALSO
cfclient(6) BUGS
Please read the REPORTING BUGS section in README. AUTHOR
(C) 1994 Mark Wedel (mwedel@scruznet.com) (C) 1992 Frank Tore Johansen (frankj@ifi.uio.no) Feb 04 2004 crossfire(6)

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elfdump(1)							   User Commands							elfdump(1)

NAME
elfdump - dumps selected parts of an object file SYNOPSIS
elfdump [-cCdegGhHiklmnprsuvy] [-N name] [-w file] filename... DESCRIPTION
The elfdump utility symbolically dumps selected parts of the specified object file(s). The options allow specific portions of the file to be displayed. The elfdump utility is similar in function to the dump(1) utility. The dump utility offers an older and less user-friendly interface than elfdump, although dump might be more appropriate for certain uses such as in shell scripts. Archive files, produced by ar(1), can also be inspected with elfdump. In this case, each object within the archive is processed using the options supplied. For a complete description of the displayed information, refer to the Linker and Libraries Guide. OPTIONS
The following options are supported: -c Dumps section header information. -C Demangles C++ symbol names. -d Dumps the contents of the .dynamic section. -e Dumps the ELF header. -g Dumps the contents of the .group section. -G Dumps the contents of the .got section. -h Dumps the contents of the .hash section. -H Dumps the contents of the .SUNW_cap hardware and software capabilities section. -i Dumps the contents of the .interp section. -k Calculates the ELF checksum. See gelf_checksum(3ELF). -l Displays long section names without truncation. -m Dumps the contents of the .SUNW_move section. -n Dumps the contents of the .note section. -N name Qualifies an option with a specific name. For example, in a file that contains more than one symbol table, the .dynsym ta- ble can be displayed using: example% elfdump -s -N .dynsym filename -p Dumps the program headers. -r Dumps the contents of the .rel[a] relocation sections. -s Dumps the contents of the .dynsym and .symtab symbol table sections. For archives, the archive symbol table is also dumped. Individual sections can be specified with the -N option. An archive symbol table can be specified using the special section name -N ARSYM. In the case of core files, the shndx field will have the value "unknown" since the field does not contain the valid values. In addition to the standard symbol table information, the version definition index of the symbol is also provided under the ver heading. -u Dumps the contents of a frame unwind. -v Dumps the contents of the .SUNW_version version sections. -w file Writes the contents of a section that is specified with the -N option, to the named file. For example, extracting the .text section of a file can be carried out with: example% elfdump -w text.out -N .text filename -y Dumps the contents of the .SUNW_syminfo section. OPERANDS
The following operand is supported: filename The name of the specified object file. FILES
liblddbg.so linker debugging library ATTRIBUTES
See attributes(5) for descriptions of the following attributes: +-----------------------------+-----------------------------+ | ATTRIBUTE TYPE | ATTRIBUTE VALUE | +-----------------------------+-----------------------------+ |Availability |SUNWbtool | +-----------------------------+-----------------------------+ |Interface Stability |Stable | +-----------------------------+-----------------------------+ SEE ALSO
ar(1), dump(1), nm(1), pvs(1), elf(3ELF), attributes(5) Linker and Libraries Guide SunOS 5.10 4 Oct 2004 elfdump(1)
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