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dopewars(6) [debian man page]

DOPEWARS(6)							   Games Manual 						       DOPEWARS(6)

NAME
dopewars - drug dealing game SYNOPSIS
dopewars [OPTIONS] ... DESCRIPTION
dopewars is a ncurses- and GTK- based drug dealing game based in New York, with you as the drug dealer striving to become filthy rich. It supports network play and single-player games. OPTIONS
Valid commandline options: -b, --no-color, --no-colour "black and white", i.e. do not use pretty colours -n, --single-player Do not connect to any available dopewars servers -a, --antique Antique dopewars; stick as close as possible to the functionality of the original version. -f, --scorefile=FILE Specify a file to use as high score table (defaults to /var/games/dopewars.sco) -o, --hostname=ADDR Specify a multiplayer hostname -s, --public-server Run in server mode. (Note: see the -A option for configuring a server once it's running.) -S, --private-server Run as a "private" server (do not report to the metaserver) -p, --port=PORT Specify the network port to use -g, --config-file=FILE Specify the pathname of a dopewars configuration file -r, --pidfile=FILE Specify the pathname of a PID file to maintain while running as a server -l, --logfile=FILE Write log messages to the given file (rather than standard output) -A, --admin Connect to a server running on localhost, for administration -c, --ai-player Create and run a computer player -w, --windowed-client Force the use of a graphical client (GTK+ or Win32) -t, --text-client Force the use of a text-mode (curses) client (by default, a windowed client is used when possible) -P, --player=NAME Sets the default player name -C, --convert=FILE Convert a high score file used by dopewars-1.5.1 or earlier to the format used by more recent versions -h, --help Display a help screen -v, --version Output version information and exit. AUTHOR
This manual page was written by Leon Breedt <ljb@debian.org>, for the Debian GNU/Linux system (but may be used by others). Additional updates by Ben Webb <benwebb@users.sf.net>. DOPEWARS(6)

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ggz-wrapper(6)							  GGZ Gaming Zone						    ggz-wrapper(6)

NAME
ggz-wrapper - GGZ Gaming Zone command line core client SYNOPSIS
ggz-wrapper [--gametype GAMENAME] [--user NAME] [--destnick NAME] [OPTION...] DESCRIPTION
The GGZ Gaming Zone allows people to play many games online using so-called GGZ core clients which are chat clients with integrated game launchers. The ggz-wrapper tool is a small special GGZ core client for the command line. It does not support chat or display of rooms, tables and players, but instead is useful for fast launching of online games. Therefore, its main purpose is to be invoked from instant messengers such as gaim or kopete. It currently supports all two-player games, as human against human or human against bot. If no options are given, ggz-wrapper will invoke a Tic-Tac-Toe game client on the default GGZ server, live.ggzgamingzone.org, logging in as guest user. OPTIONS
--gametype=GAMENAME The name of the game to play, e.g. TicTacToe or Chess. This option expects a case-sensitive argument which must match one of the available game modules in ggz.modules. If the game type is not supported by the specified GGZ server, the invocation will fail. --user=NAME The name of the player who is running the client. The default is to run with an automatically generated guest user name. In order to use a registered name, the option --password is implied. --destnick=NAME The name of the other player. If omitted or empty, the player running the client will launch the table (game host). If empty, other player will be the bot. If not empty, player will join the table which the other player already launched. --password=PASSWORD Password to use in case of playing as a registered user. Note that on a multi-user systems, other users might see the password, which is a security risk. --server=SERVER The server to play on. If not specified, the default server is ggz://live.ggzgamingzone.org. --port=PORT The port to use to connect to the GGZ server. PORT is almost always 5688, so this option is rarely needed. AUTHORS
The GGZ Development Team <ggz-dev@mail.ggzgamingzone.org> SEE ALSO
ggz.modules(5), ggz(7) The GGZ Development Team 0.0.14 ggz-wrapper(6)
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