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excellent-bifurcation(6) [debian man page]

EXCELLENT-BIFURCATION(6)					   Games Manual 					  EXCELLENT-BIFURCATION(6)

NAME
excellent-bifurcation - an abstract two-sided vertical shooter SYNOPSIS
excellent-bifurcation DESCRIPTION
The aliens have attacked, and their ability to exist in either or both of their world and ours has given them an almost unsurpassable advantage. Take command of a special fighter craft capable of existing in both realities at once and drive them back! The form your fighter takes on the left has double fast-firing cannons and can charge to release up to eight seekers. It is ideal for destroying small and weak but numerous enemies. The right-hand form has a single powerful cannon which fires slowly but does far more dam- age, and is more suited to taking out larger enemies. It can charge up to release a wave which passes through things, damaging them as it goes (unlike the beam weapons, which only hit anything once no matter how thick it is). You can switch them between the worlds depending on what kind of firepower you need where. KEYS
Left, Right, Up, Down move the fighter across the screen Z fire the main weapon X charges your weapons C switches between the two worlds (screens) A turns on or off the autofire mode Esc return to the main menu Key controls can be modified inside the game options menu. AUTHOR
excellent-bifurcation was written by Linley Henzell. This manual page was written by Barry deFreese <bdefreese@debian.org> for the Debian GNU/Linux system (but may be used by others). 11 April 2009 EXCELLENT-BIFURCATION(6)

Check Out this Related Man Page

RAFKILL(6)							   Games Manual 							RAFKILL(6)

NAME
Rafkill - a vertical shoot'em-up SYNOPSIS
rafkill [ -l ] [ -w ] [ -g<speed> ] [ -h ] DESCRIPTION
Rafkill is a clone of Raptor: Call of the Shadows, a classic shoot'em-up game. You have a bird's eye view of the playing field, which is an alien world, and your job is to destroy the enemies that are flying towards you shooting bullets. The score lets you buy life, shield, better weapons or even new spaceships. Killing enemies gives you money, or score. If you kill a group of enemies, you might get a handy coin which gives you more score. There are other powerups, so look for them too. The score lets you buy more weapons and hull parts. There are 5 weapon groups and a few weapons in each group, but you can only have one weapon per group except for the accessory weapons in which you can have up to 3 weapons. Once you buy 3, you cannot buy any more. There are 3 hulls, which have each higher life and shield than the previous one and gives you access to a new set of weapons. Buying a new hull does not throw away your weapons, but it does throw away your accessory weapons. OPTIONS
-l run the game without displaying the background -w run the game in windowed mode instead of full screen -g<speed> run the game at a different speed (default is 40) -h, -help, --help display help message and exit KEYS
Left, Right, Up, Down move the ship across the screen Space or Enter fire the main weapon Alt switch between alternate weapons Esc return to the game menu AUTHOR
Rafkill was written by Jon Rafkind <workmin@ccs.neu.edu>. This manual page was written by Sam Hocevar <sam@zoy.org>, for the Debian GNU/Linux system (but may be used by others). 24 April 2003 RAFKILL(6)
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