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freecraft(6) [debian man page]

FREECRAFT(6)							   Games Manual 						      FREECRAFT(6)

NAME
freecraft - Realtime strategy game SYNOPSIS
freecraft [-c file.ccl] [-d datapath] [-D depth] [-e] [-f factor] [-F] [-l logfile] [-L lag] [-n [localport:]host[:port]] [-N name] [-p nplayers] [-h] [map.pud|map.pud.gz|map.cm|map.cm.gz]" DESCRIPTION
This manual page documents briefly the flags that you can give to freecraft , formerly known as ALE Clone. freecraft is a free clone of Blizzard's famous realtime strategy game, WarCraft II. OPTIONS
A summary of options are included below. -h Show summary of all options. -c file.ccl Choose a different clone config file. -d datapath Choose a different directory to use for game data files. -D depth Set the video mode depth, often called 'bpp' or 'bits per pixel'. This option is only valid for Win32/NT. - e Start the editor included in FreeCraft. For a full-featured editor, try crafted. -f factor With this parameter you will set up the relative cost for the computer's units. Default is 100. If you set this to a higher value, computer will have to spend more resources for creating units, and viceversa. -F With this option you can start FreeCraft in full screen video mode. This option is only supported if you have compiled freecraft with SDL support. -h This flag shows the online help. -l file With this option you can log freecraft messages into file. -L lag This sets the network lag in number of frames (default 10 = 333 ms). -n [localport:]host[:port] With this option you can specify the network arguments for network play. -N name The name of the player (will appear in network games). -P port With this option you can set the network port to use in network games. The default value is port tcp/6660. -s number Number of frames before AI awakes. This is useful if the AI is beating you hard, and you want to make it sweet like a cat. The higher, the easier will be the game against the AI. Default is to sleep 0 time frames. FILES
/usr/share/games/freecraft/default Default directory for FreeCraft data files /usr/share/games/freecraft/default/default.pud.gz Default PUD. /usr/share/games/freecraft/default/ccl/clone.ccl Default start file. SEE ALSO
More complete documentation is available in /usr/share/doc/freecraft. NOTES
FreeCraft needs a lot of data (maps and artwork), that can come from WarCraft II CD, or from the FreeCraft Media Project, codename fcmp, that has support for almost all the data present in WarCraft II. WarCraft II is a registered trademark of Blizzard Entertainment. AUTHOR
FreeCraft was written by Lutz Sammer, Fabrice Rossie and others. This manual page was written by Anthony Towns <ajt@debian.org> and David Martinez Moreno <ender@debian.org> for the Debian GNU/Linux system (but may be used by others). FreeCraft v1.18 Mar 2003 FREECRAFT(6)

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renpy(6)							       Games								  renpy(6)

NAME
renpy - engine for creating visual novels SYNOPSIS
renpy [path to the script directory] DESCRIPTION
Ren'Py is a programming language and runtime, intended to ease the creation of visual-novel type games. It contains features that make it easy to display thoughts, dialogue, and menus; to display images to the user; to write game logic; and to support the saving and loading of games. Ren'Py tries to be like an executable script, allowing you to get a working game without much more effort than is required to type the game script into the computer. Ren'Py is implemented on top of python, and that python heritage shows through in many places. Many Ren'Py statements allow python expres- sions to be used, and there are also Ren'Py statements that allow for the execution of arbitrary python code. Many of the less-used fea- tures of Ren'Py are exposed to the user by way of python. By only requiring use of the simplest features of python, it's hoped that Ren'Py will be usable by all game authors. USAGE
If you run the program without any arguments, zou will get an interactive launcher from where you can select, run and work different projects. For running a script, you need to give the full path to the directory that contains the game you want to play. For example: renpy /usr/share/games/renpy/demo/ To learn how to use the game interface, you should install and play renpy-demo. FILES
The game data for each user is stored at ~/.renpy/ directory. The scripts can be installed in the system bz placing them under /usr/share/games/renpy/ , but you can run any script in an arbitrarz directory just by telling the path as the parameter to the game. SEE ALSO
You can find more information at http://www.renpy.org/ May 2007 renpy(6)
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