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gameclock(6) [debian man page]

GAMECLOCK(6)							   Games Manual 						      GAMECLOCK(6)

NAME
gameclock - a simple game clock SYNOPSIS
gameclock DESCRIPTION
This manual page documents briefly the gameclock command. gameclock is a simple application designed to track the time spent thinking by the players during a chess game. Various ways of tracking time are supported, with only `countdown' (aka `blitz') and `fisher' for now. The graphical interface is keyboard driven and is intended to be minimal and simple. The code is made to be extensible to other game types. OPTIONS
These programs follow the usual GNU command line syntax, with long options starting with two dashes (--). A summary of options is included below. -h, --help Show summary of options. This includes the program's version and license. -v, --verbose Show progress information to standard output. More `-v' will display more information: timestamps then game state engine. -f, --fullscreen Start the application in fullscreen mode. KEYBINDINGS
Most of the interface is keyboard-driven, apart from the initial clock and game configuration. space start the game / end turn shift keys end the turn, but only for the appropriate side (left or right side) p pause game control-r, escape reset game - this resets all counters and clocks to the initial configuration, use this to restart the game. f toggle the fullscreen mode control-q quit application SEE ALSO
xboard(1), http://gnomecoder.wordpress.com/chessclock/. AUTHOR
gameclock was written by Antoine Beaupre. August 13, 2008 GAMECLOCK(6)

Check Out this Related Man Page

LINCITY-NG(6)							   Games Manual 						     LINCITY-NG(6)

NAME
lincity-ng - City simulator game with polished graphics SYNOPSIS
lincity-ng [options] DESCRIPTION
This manual page documents briefly the usage of lincity-ng lincity-ng is a City Simulation Game. It is a polished and improved version of the old LinCity game: You are required to build and main- tain a city. You must feed, house, provide jobs and goods for your residents. You can build a sustainable economy with the help of renew- able energy and recycling, or you can go for broke and build rockets to escape from a pollution ridden and resource starved planet, it's up to you. Due to the finite resources available in any one place, this is not a game that you can leave for long periods of time. This game is similar to the commercial simulation game with a similar name. OPTIONS
These programs follow the usual GNU command line syntax, with long options starting with two dashes (`-'). A summary of options is included below. -h, --help Show summary of options. -v, --version Show version of program. -g, --gl Use the OpenGL display mode -s, --sdl Use the SDL display mode -w, --window Run lincity-ng in windowed mode -f, --fullscreen Run lincity-ng in fullscreen mode -m, --mute Turn off sound -S, --size specify screensize (eg. -S 1024x768) -q, --quick speficify how quick is the fast speed. (eg. -q 1 is the fastest possible with full animations, may heat hardware due to average 1 ms pause. -q 9 is the default 10ms pause) In -q 9 animation steps are skipped for speed. 1..8 do all animation steps in fast mode. UPGRADE from 1.x to 2.x A new format for saved games is used since 2.0, but old games can be imported and automagically converted. Just copy $HOME/.lincity/* (old location for lincity and lincity-ng 1.x) to $HOME/.lincity-ng/ (new location since 2.0). cp -a ~/.lincity/* ~/.lincity-ng/ At the start of the game, one message will popup to remind you have some changes to do in your city. AUTHOR
lincity-ng was written by Wolfgang Becker, Matthias Braun, David Kamphausen, Corey Keasling, IJ Peters, Ingo Ruhnke, Jimmy Salmon, Greg Sharp and others. Please see the documentation for a list of all contributors. This manual page was written by Moritz Muehlenhoff, for the Debian project (but may be used by others). Updated by Lincity-NG team. June 24, 2005 LINCITY-NG(6)
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