GPLANARITY(6) Games Manual GPLANARITY(6)NAME
gplanarity -- simple puzzle game involving untangling planar graphs
SYNOPSIS
gplanarity
DESCRIPTION
This manual page was written for the Debian distribution because the original program does not have a manual page.
gplanarity is a simple puzzle game involving untangling planar graphs for fun and prizes. If you tend to get addicted to cute little math
puzzles, this one is a doozy.
It is a super-clone of the flash Planarity game written by John Tantalo. The original Planarity ran well in IE and Firefox on other plat-
forms, but was slow and liked to lock up or abort under Linux browsers.
gplanarity implements gameplay identical to the original Planarity but adds some UI and game extras around the basic game such as multiple
board generation algorithms, puzzle boards, complete backing state, group select/drag and so on.
OPTIONS
This program does not take any command line options.
AUTHOR
This manual page was written by Franz Pletz fpletz@franz-pletz.org for the Debian system (but may be used by others). Permission is
granted to copy, distribute and/or modify this document under the terms of the GNU General Public License, Version 2 any later version pub-
lished by the Free Software Foundation.
On Debian systems, the complete text of the GNU General Public License can be found in /usr/share/common-licenses/GPL.
GPLANARITY(6)
Check Out this Related Man Page
ENEMYLINES3(6) Games Manual ENEMYLINES3(6)NAME
enemylines3 -- a game (shoot'em up)
SYNOPSIS
enemylines3
DESCRIPTION
single-player, semi-abstract first person 3d-shooter game.
Shoot evil robots before they get too close or use your jetpack to escape. The robos can't jump but they tear down walls.
Unless started with the '-offline' parameter the game phones home on Gameover. It connects via HTTP to the hiscore server (link to URL
http://score.phk.at/) .
This manual page documents briefly the enemylines3 command.
This manual page was written for the Debian distribution because the original program does not have a manual page. Instead, it has docu-
mentation in the GNU Info format; see below.
enemylines3 is a OpenGL video game.
OPTIONS
This program accepts some optional parameters.
-width
to give a specific width to the window
-height
to give a specific height to the window
-fullscreen
to active the fullscreen mode
-noaudio
to turn off the sound
-dir
to use a specific data directory. You do not need this parameter for a normal use of the game.
-offline
do not connect to hiscore server to publish score
SEE ALSO
You can visit enemylines3 homepage (link to URL http://raum1.memebot.com/enemylines/) .
AUTHOR
This manual page was written by Goneri Le Bouder goneri@rulezlan.org for the Debian system (but may be used by others). Permission is
granted to copy, distribute and/or modify this document under the terms of the GNU General Public License, Version 2 any later version pub-
lished by the Free Software Foundation.
On Debian systems, the complete text of the GNU General Public License can be found in /usr/share/common-licenses/GPL.
ENEMYLINES3(6)
Hey, new to thse boards :)
Running FreeBSD 5, i have got a basic knowledge of Unix, and freeBSD so should not be that hard. I use freebsd to run some game servers since it's stable and uses less resources than windows and what not.
Only problem is that the game i am running doesn't have a... (3 Replies)
Hi,
I am currently working on a project involving writing reusable modular components from basic like generic sort script to doing rigorous data matching involving millions of data in a flat file.
Can you help me understand what sort of architecture and scripting languages can be explored??
... (1 Reply)
Hi,
I hope this is the right place to post this:
I have a cprogram written in openCV which reads a video file and does some processing: Here's a relevant code snippet:
//just in case you needed to know what libraries I included
#include<iostream>
#include<opencv/cv.h>... (1 Reply)