Hex-a-hop(6)Hex-a-hop(6)NAME
hex-a-hop - puzzle game based on hexagonal tiles
DESCRIPTION
Hex-a-hop is a puzzle game based on hexagonal tiles. There is no time limit and no real-time element.
The objective is simply to destroy all the green hexagonal tiles on each of the 100 levels. As you progress through the game, more types of
tiles are introduced which make things more difficult and interesting.
USAGE
You can move the character around with the keys Q,W,E,A,S,D, or with the numeric keypad. Alternatively, you can use the mouse and click on
the tile you'd like to move to.
Use 'U', backspace or the right mouse button to undo mistakes. The 'Esc' key (or middle mouse button) brings up a menu from which you can
restart if you get stuck.
Your goal is to break all the green tiles. You mainly do this by jumping on them. They will crack when you land on them, and only disinte-
grate when you jump off. Try not to trap yourself!
During the game, you will be given hints and instructions on what to do. Use the cursor keys or click on the arrows to scroll through the
help pages. More pages will be added as you progress through the game, as new tiles will keep appearing.
You can choose which level to attempt next from the map screen. Silver levels are ones you've cleared. Black levels are ones you haven't
completed yet, but are available to play.
There is no time limit and no real-time element, so take as long as you like.
SEE ALSO
You can find more about the game on its homepage: http://www.aceinternet.co.uk/~mokona/
In Debian's version, game data is stored in the directory $HOME/.hex-a-hop/. If the environment variable $HOME is not set, it'll use /tmp/
instead.
AUTHOR
The game has been written by Tom Beaumont, and is distributed under the GNU General Public License, either version 2 of the License, or (at
your option) any later version.
Hex-a-hop(6)
Check Out this Related Man Page
puzzle(1X)puzzle(1X)NAME
puzzle - 15-puzzle game for X
SYNOPSIS
puzzle [-option...]
OPTIONS
This option specifies the display to use; see X(1X). This option specifies the size and position of the puzzle window; see X(1X). This
option specifies the size of the puzzle in squares. This option specifies the speed in tiles per second for moving tiles around. This
option specifies an image file containing the picture to use on the tiles. Try "mandrill.cm." This only works on 8-bit pseudo-color
screens. This option indicates that the program should create its own colormap for the picture option.
DESCRIPTION
Executing puzzle with no arguments plays a 4x4 15-puzzle. The control bar has two boxes in it. Clicking in the left box scrambles the
puzzle. Clicking in the right box solves the puzzle. Clicking the middle button anywhere else in the control bar causes puzzle to exit.
Clicking in the tiled region moves the empty spot to that location if the region you click in is in the same row or column as the empty
slot.
BUGS
The picture option should work on a wider variety of screens.
COPYRIGHT
Copyright 1988, Don Bennett.
SEE ALSO X(1X)AUTHOR
Don Bennett, HP Labs
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