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ioq3ded(6) [debian man page]

IOQ3DED(6)							   Games Manual 							IOQ3DED(6)

NAME
ioq3ded - ioQuake3 game engine (dedicated server) SYNOPSIS
/usr/lib/ioquake3/ioq3ded [+set option value]... DESCRIPTION
ioquake3-server is the dedicated server for the ioQuake3 game engine. The version provided in Debian is not usually useful to run directly, and is not included in the PATH. The openarena and quake3 Debian packages provide wrapper scripts to launch servers for particular games. OPTIONS
Any console command can be prefixed with + and used as a command-line option (run the server in a terminal to use the console). The +set command is generally the most useful to use on the command line, but things like +map also work. Options that can be set with +set (note that this is not a full list!) include: capturelimit <value> dedicated <bool> fraglimit <value> fs_basepath <string> fs_game <value> g_allowVote <bool> g_banIPs <IP address> g_doWarmup <bool> g_friendlyFire <bool> g_gametype <bool> g_gravity <value> g_inactivity <value> g_maxGameClients <value> g_motd <string> g_needpass <bool> g_password <string> g_quadfactor <value> g_weaponrespawn <value> net_ip <IP adress> net_port <value> net_qport <value> nextmap <string> sv_allowDownload <bool> sv_floodProtect <bool> sv_fps <value> sv_hostname <string> sv_maxclients <value> sv_maxPing <value> (Measurd in milliseconds) sv_minPing <value> (Measurd in milliseconds) sv_pure <bool> timelimit <value> (Measured in minutes) SEE ALSO
ioquake3(6), openarena-server(6), quake3-server(6), /usr/share/doc/ioquake3-server AUTHOR
ioQuake3 was written by id Software Inc. and the ioQuake3 Team. This manual page was written by Bruno "Fuddl" Kleinert <fuddl@debian.org> and Simon McVittie <smcv@debian.org>, for the Debian project (but may be used by others). 2010-10-15 IOQ3DED(6)

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SAUERBRATEN(6)							   Games Manual 						    SAUERBRATEN(6)

NAME
sauerbraten-server - network server for sauerbraten SYNOPSIS
sauerbraten-server [-ubandwidth] [-ndescription] [-cmaxclients] [-iip] [-mmasterserver] [-oN] [-padminpass] DESCRIPTION
This manual page documents briefly the sauerbraten-server command. sauerbraten-server is the standalone network server of the Sauerbraten game. Sauerbraten is a fast 3D first-person shooter. OPTIONS
-ubandwidth Set maximum server bandwidth to bandwidth bytes/second. -ndescription Set the server description text to description. -cmaxclients Limit the maximum number of clients connected to the server simultaniously to maxclients. -iip Bind the server to the IP ip. -mmasterserver Register the server at the masterserver masterserver. (Default is: sauerbraten.org/masterserver/). -oN Set the openness of the server to N. N=1 disables mastermodes, 2 (locked) and 3 (private). N=0 (default) enables all amstermodes. -padminpass Set the password to remote administrate the server to password. SEE ALSO
sauerbraten(6) http://sauerbraten.org/docs/config.html AUTHOR
Sauerbraten was written by Wouter "Aardappel" van Oortmerssen, Lee "Eihrul" Salzman Mike "Gilt" Dysart Adrian "driAn" Henke Jerry Siebe Julian Mayer This manual page was written by Bruno "Fuddl" Kleinert <fuddl@debian.org> for the Debian project (but may be used by others). Permission is granted to copy, distribute and/or modify this document under the terms of the GNU General Public License, Version 2 any later version pub- lished by the Free Software Foundation. On Debian systems, the complete text of the GNU General Public License can be found in /usr/share/common-licenses/GPL. January 9, 2007 SAUERBRATEN(6)
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