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jester(6) [debian man page]

JESTER(6)							   Games Manual 							 JESTER(6)

NAME
jester - an X-based game similar to Othello(tm) SYNOPSIS
jester [{-display, -d, --display} display] [{-h, -help, --help}] [-2players] [-ai {white, black}] DESCRIPTION
jester is an X-based game similar to the board game Othello. jester allows you to waste hours of otherwise productive time that could be spent playing Solitaire instead. GAME PLAY
There are two players, one playing the white pieces, the other playing the black pieces. Each player takes turns placing a piece of his or her color on an 8x8 board. Each piece must be placed so as to bracket a line of the opponent's pieces between two of the current player's pieces. When this happens, the opponent's pieces are replaced by pieces of the current player's color. When the cursor is over a square that it is legal for the current player to play in, the cursor will change to a pointing hand. A small rectangle in the upper right side of the window shows the color of the current player. The game ends when a player cannot make a move, either because the board is full or because the position of the pieces makes it impossible to make a move. At this point, the player with the most pieces on the board is the winner. You will be offered the option of starting a new game. You may exit at any time by clicking the "Exit" button. OPTIONS -d, -display, --display display Display on display. -h, -help, --help Print a help message and exit. -2players Play against another person at the same console. -ai {white, black} Tell the computer which side to play. The default behavior is equivalent to -ai black. ENVIRONMENT
jester uses the environment variable "DISPLAY" as the default display. This can be overridden on the command line. BUGS
None known... AUTHOR
Matt Grossman <mattg@oz.net> 5/16/1998 jester 1.0 JESTER(6)

Check Out this Related Man Page

Pente(6)							   Games Manual 							  Pente(6)

NAME
pente - Game of five in a row SYNOPSIS
pente -help pente [ <options> ] HOW TO PLAY PENTE
Pente is the American name of a Japanese game called ``ni-nuki'', which is a variant of the ancient game ``go-moku''. Pente is played on a 19x19 grid with stones of two different colors. Each player chooses one set of stones; then the players take turns placing their stones on any unoccupied intersection until one player wins. There are two ways to win. If a player makes five or more stones in a straight line (across, down, or diagonally), then that player wins. Or, if a player captures five pairs of his or her opponent's stones, that player also wins. Stones may be captured in pairs only. To capture a pair of stones, a player must place one stone on either side of the pair. The first move is placed in the center of the board. To make up for the advantage of going first, the first player's second move must be at least three spaces from their first. This sounds confusing, so don't worry about it; just play, and if the computer won't let you move where you want on your second move, play somewhere farther away. That's it! These directions are pretty terse, but if you have an X display there are better directions available through the ``help'' but- ton. You can also try playing a few games; the rules are simple enough that you can pick them up easily just by playing. THE PROGRAM
This program has support for many different display types. Depending on the compile options used, X Windows, Curses, and a plain text for- mat may be available. The exact display type used will be chosen by the program, or it may be selected with a command line switch. Infor- mation on the switches is available with pente -help. Most of the command line switches can also be set with the ``setup'' window of the X interface. Any changes you make there will be saved in the .pente.ad file and remembered the next time that you play. The command line switches can also be set with an X default. For example, if you want to set black and white to be the default mode, you can run pente with pente -nocolor, or you can add pente*color: 0 to your X defaults, or you can just turn off color in the ``setup'' win- dow. Pente will store a new .pente.ad file every time you run it. In this file it will save the current state of Pente. This is handy; you don't normally have to set command line switches since Pente will remember them in the .pente.ad file. BUGS
Sometimes the .pente.ad file gets some bad data in it. Just delete the file and then you can start from scratch again. AUTHOR
Bill Shubert (wms@igoweb.org) French text by Eric Dupas (dupas@univ-mlv.fr) Italian text by Andrea Borgia (email: borgia@cs.unibo.it; homepage: http://www.cs.unibo.it/~borgia) 31 July 2001 Pente(6)
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