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koules(6) [debian man page]

KOULES(6)							       games								 KOULES(6)

NAME
xkoules - Action game for X11 SYNOPSIS
xkoules [-SxslMmpdh] KOULES FROM THE TOP
: . --- . . O / . . | | . . .. --- / / X O --- | O| O/ --- --- . O /O O . . . . | | . . . / . .X. . O --- . . . . . . . . ... . . . . . . . . . . . H A V E FUN ! DESCRIPTION
Koules is an action game. The mission is to bounce all koules fighters from your sector OPTIONS
-h for help -s for small display(320x250) for slow machines -l for large display(640x480) default size -m for monochrome displays -b for black and white mode -p use private colormap -y Synchronize with X use only for debugging -f Disable palette fading -d Disable sound support Game will run faster. -x Disable X11 pointer Use game's own cursor when standard X11's cursor is blinking -M DISABLE shared memory support Slow down the game. Use only if shared memory support crashes. Network options -C<host> run koules as network client -S run koules as network server -P<port> select port. Default is:12345 Use this in case that some other program is already using this port. Server options -W run server in width mode-support for 320x200 svgalib and OS/2 clients. Use this in case that server is refusing your clients. -L<level> select level for server -D<number> select dificulty for server: 0: nightmare 1: hard 2: medium(default and recomended) 3: easy 4: very easy -K run server in deathmatch mode Points: Bounce something : +1 Eat extension : +10 Eat thief : -30 Eat friend : +30 At end of level every live : +20 every lost level : -100 In deathmatch mode every destroyed concurrent: +100 PORTABILITY
The program is written in ANSI C and uses the X11 graphics library. BUGS
/LIMITATIONS Joystick is supported only on Linux. SEE ALSO
http://www.paru.cas.cz/~hubicka/koules/English/koules.html AUTHOR
Jan Hubicka email: hubicka@paru.cas.cz smail: Jan Hubicka Dukelskych bojovniku 1944 Tabor 39001 Czech Republic Linux 28 Jul 1995 KOULES(6)

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ggz-wrapper(6)							  GGZ Gaming Zone						    ggz-wrapper(6)

NAME
ggz-wrapper - GGZ Gaming Zone command line core client SYNOPSIS
ggz-wrapper [--gametype GAMENAME] [--user NAME] [--destnick NAME] [OPTION...] DESCRIPTION
The GGZ Gaming Zone allows people to play many games online using so-called GGZ core clients which are chat clients with integrated game launchers. The ggz-wrapper tool is a small special GGZ core client for the command line. It does not support chat or display of rooms, tables and players, but instead is useful for fast launching of online games. Therefore, its main purpose is to be invoked from instant messengers such as gaim or kopete. It currently supports all two-player games, as human against human or human against bot. If no options are given, ggz-wrapper will invoke a Tic-Tac-Toe game client on the default GGZ server, live.ggzgamingzone.org, logging in as guest user. OPTIONS
--gametype=GAMENAME The name of the game to play, e.g. TicTacToe or Chess. This option expects a case-sensitive argument which must match one of the available game modules in ggz.modules. If the game type is not supported by the specified GGZ server, the invocation will fail. --user=NAME The name of the player who is running the client. The default is to run with an automatically generated guest user name. In order to use a registered name, the option --password is implied. --destnick=NAME The name of the other player. If omitted or empty, the player running the client will launch the table (game host). If empty, other player will be the bot. If not empty, player will join the table which the other player already launched. --password=PASSWORD Password to use in case of playing as a registered user. Note that on a multi-user systems, other users might see the password, which is a security risk. --server=SERVER The server to play on. If not specified, the default server is ggz://live.ggzgamingzone.org. --port=PORT The port to use to connect to the GGZ server. PORT is almost always 5688, so this option is rarely needed. AUTHORS
The GGZ Development Team <ggz-dev@mail.ggzgamingzone.org> SEE ALSO
ggz.modules(5), ggz(7) The GGZ Development Team 0.0.14 ggz-wrapper(6)
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