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mmpongd(6) [debian man page]

MMPONGD(6)							   Games Manual 							MMPONGD(6)

NAME
mmpongd - masssively multiplayer pong daemon SYNOPSIS
mmpongd [--model=%s] [--paddles=%s] [--address=%s] [--port=%d] [--dev=%s] [--background] [--nthreads=%d] [--max-connect=%d] [--max-per- ip=%d] [--max-payload=%d] [--min-rttm-interval=%s] [--client-timeout=%d] [--verbose] [--help] [--version] DESCRIPTION
This manual page documents briefly the mmpongd command. mmpongd is the server for the massive multiplayer pong ( mmpong ) game. It is capable of serving hundreds of clients simultaneously and scales sufficiently well on SMP machines (pthreads). OPTIONS
-m, --model=%s Game model to play (defaults to "linear") -r, --paddles=%s Paddle profile to be used by all teams (defaults to "flat") -a, --address=%s Local hostname or IP address to bind to -p, --port=%d Local port to listen on -d, --dev=%s Network device to bind the socket to -b, --background Daemonize and return -n, --nthreads=%d Number of threads to run simultaneously (-1 == auto) -c, --max-connect=%d Maximum number of clients to serve simultaneously (-1 == unlimited) -i, --max-per-ip=%d Maximum number of clients to allow to connect from one host (-1 == unlimited) -l, --max-payload=%d Restrict traffic to specified amount of kBytes/sec (-1 == unlimited) -s, --min-rttm-interval=%s Minimal interval between near-synchronous packet transfers (-1 == unrestricted) -t, --client-timeout=%d Timeout between status updates before client session is terminated, measured in msecs (-1 == no timeout) --verbose Log more messages to the console --help Show help screen --version Show version information SEE ALSO
mmpong-gl(6), mmpong-caca(6). AUTHOR
mmpongd was written by: Kai Hertel, Andre Gaul This manual page was written by Andre Gaul <gaul@web-yard.de>. January 12, 2009 MMPONGD(6)

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pioneers-server-console(6)					   Games Manual 					pioneers-server-console(6)

NAME
pioneers-server-console - command-line game server for Pioneers SYNOPSIS
pioneers-server-console [ OPTIONS ] DESCRIPTION
This manual page documents briefly the pioneers-server-console command. Pioneers is an implementation of the popular, award-winning "Settlers of Catan" board game for the GNOME desktop environment. It uses a client/server model for networked play of between two and eight players. This program provides a console-only server that pioneers clients can connect to. OPTIONS
Application options -g,--game-title game title Load the ruleset specified by game title. The title can be found in the *.game files. You need quotes for titles with spaces. --filefilename Load the ruleset in the file filename. -p,--port port Use port port for player connections. -P,--players num Start a game for num total players (including computer players). -v,--points points Specify the number of "victory points" required to win the game. -R,--seven-rule[0|1|2] "Sevens rule": Specify gameplay behavior when a player rolls a seven. A value of 0 (the default) means that rolling a seven always moves the robber. A value of 1 requires the player to re-roll if a seven is rolled on the first two turns. A value of 2 means the player always re-rolls. -T,--terrain[0|1] Choose a terrain type: 0 for the default, or 1 for random terrain. -c,--computer-players num Start up num computer players. --version Show version information. Meta-server options -r,--register Register with a meta server. The meta server to use can be overridden with the -m option. Default meta sever: pioneers.debian.net -m,--meta-server metaserver Register this server with the metaserver at the specified address. -n, --hostname hostname Use this hostname instead of the hostname reported by hostname(1). Miscellaneous options -x,--auto-quit Automatically exit after a player has won. -k,--empty-timeout secs Automatically stop the server if no one has connected after secs seconds. -t,--tournament mins Tournament mode: add AI players after mins minutes. -a,--admin-port port Listen for administrative commands on port port. -s,--admin-wait Don't start the game immediately; wait for a command on the admin port (-a) instead. --fixed-seating-order Give players numbers according to the order they enter the game. --debug Enable debug messages. ENVIRONMENT
The default settings of the server can be influenced with the following three environment variables: PIONEERS_META_SERVER The hostname of the meta-server when no meta-server is specified on the command-line. PIONEERS_SERVER_NAME The hostname of the server. If it is not set, the hostname is determined by hostname(1). PIONEERS_DIR The path to the game definition files. If it is not set, the default installation path will be used. FILES
/usr/share/games/pioneers/*.game and $XDG_DATA_HOME/pioneers/*.game Game definitions /usr/share/games/pioneers/computer_names A list of names the computer player can use AUTHOR
This manual page was written by Steve Langasek <vorlon@debian.org>, and updated by Roland Clobus <rclobus@rclobus.nl>. Pioneers was writ- ten by Dave Cole <dave@dccs.com.au>, Andy Heroff <aheroff@mediaone.net>, and Roman Hodek <roman@hodek.net>, with contributions from many other developers on the Internet; see the AUTHORS file in the pioneers distribution for a complete list of contributing authors. SEE ALSO
pioneers(6), pioneers-server-gtk(6), pioneersai(6), hostname(1) pioneers January 8, 2012 pioneers-server-console(6)
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