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rrootage(6) [debian man page]

rRootage(6)							       Games							       rRootage(6)

NAME
rRootage - an abstract arcade shooter SYNOPSIS
rrootage [-lowres|-mediumres|-highres] [-nosound] [-window] [-fullscreen] [-reverse] [-nowait] [-accframe] DESCRIPTION
rRootage is an arcade style shooting game. Avoid the barrage of bullets while using your laser to destroy the enemy's battle ship. USAGE
You can play the game with a keyboard or a joystick. On the keyboard the following keys are used: - Movement Arrow keys - Fire Z - Special X - Pause P - Leave Game Escape In the initial screen, use X to choose the mode, and Z to select a level. The game has the following modes: Normal Mode This is the standard game mode. Your ship slows down while your laser is being fired. The special key releases a bomb, which destroys enemy bullets. The number of bombs you have is displayed in the bottom-right corner. PSY Mode When bullets graze your ship the graze meter, which is displayed in the bottom-right corner, increases. When the meter becomes full, your ship is temporarily invincible. The special key increases the range within which bullets graze your ship, but also slows your ship down. IKA Mode Your ship has two modes, white and black, and the enemy bullets come in white and black varieties. You can absorb bullets with the same colour as the mode of your ship, and they will be converted into lasers. The special key switches between white and black mode. GW Mode Your ship has a bullet reflector, which you activate using the special key. However, you can only use it while the reflector meter, shown in the bottom right corner, displays "OK". OPTIONS
These command line options are available: -lowres Low resolution mode. -mediumres Medium resolution mode (default). -highres High resolution mode. -nosound Disable sound. -window Launch the game in a window, rather than fullscreen. -fullscreen Launch the game in fullscreen mode. -reverse Reverse the fire key and the special key. -nowait When there are a large number of bullets on the screen, the game is slowed down. This option prevents this slowdown so that the game speed is constant. -accframe Use the alternative frame rate management algorithm. (If you have a problem with the frame rate, try this option.) FILES
~/.rr.prf This is where rRootage records which levels you have completed in which modes. AUTHOR
rRootage was written by Kenta Cho, and ported to Linux by Evil Mr Henry. This manual page was written for Debian by Miriam Ruiz <little_miry@yahoo.es> and Dafydd Harries <daf@muse.19inch.net>. SEE ALSO
The rRootage homepage <http://www.asahi-net.or.jp/~cs8k-cyu/windows/rr_e.html> The homepage of the Linux port <http://rrootage.sourceforge.net> rRootage 22 January 2005 rRootage(6)

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POWERMANGA(6)							   Games Manual 						     POWERMANGA(6)

NAME
powermanga - shoot-'em-up game SYNOPSIS
powermanga [OPTIONS] DESCRIPTION
Powermanga is a shoot'em up game; you will have to fight more than 60 different types of enemies. You start with a ship, and enemies show up throwing bombs at you. Shoot them, and get better weapons for your ship (otherwise, you won't go too far!) To get better weapons, you will have to catch green and red gems. Whenever you pick a green gem, the highlighted option at the right side of the screen goes up one unit. The options are, from the bottom to the top: - More speed - More energy to your ship If you get out of energy, you lose your ship. Losing your ship means either going back to the ship you were using before you "upgraded' it, or dying if you had no previous ship! You can check your energy level in the little bar at the bottom (the bar at the right is yours; the one at the left is your enemy's, in case you're fighting a big one) - Several options for different weapons - The last option gets you a better ship If the current option is "more power to the leftside straight weapons", for example, you may select it and they will immediately take effect. If the current option is already the last, and you pick a green or red gem, you will go back to the first one (but you will get an extra side-weapon). Also, whenever you pick an option, the current option goes back to the first one. THE GEMS
During the game, you will sometimes see gems falling down when an enemy is destroyed. You may catch those gems: - Green gems As we said before, makes the current option go up one unit. - Red gems Similar to the green gem, but it increases 2 units instead of 1. - Pink gems Gives energy to your ship. If your energy is at the maximum level, this gem will give you a full blast that destroys all enemies currently on the screen. - Blue gems They multiply the score points for each destroyed enemy by 2. If you get the blue gem again, the score points are multiplied by 4; you can see the "2x" or "4x" blinking at the sidebar. - Yellow gems These give you protection balls. If you already have six protection balls and you get another yellow gem, you will get a special weapon! CHANGING SHIPS
When you get a better ship, you will be able to accumulate more energy, becoming more resistant to attacks. But whenever you "upgrade" your ship, a few things will happen: - Protection You will lose all your protection balls (let's say they're not "compatible" with your new ship). - Weapons You will lose one "degree" in your weapons (if you had used green gems to get the best possible weapon for shooting straight for- ward, for example, after upgrading your ship you will have to get one more green gem if you want your weapons at the maximum power.) - Score If your score was getting multiplied by 2 or 4, it won't be anymore (go get more blue gems!) KEYS
In the main menu, use the arrow keys and enter. To play the game, use the arrow keys to move, space for shooting and control to pick a selected option. Also: CTRL+S enable/disable the music CTRL+Q finish the play current CTRL+A about Powermanga F10 quit Powermanga P enable/disable pause F switch between full screen and windowed mode PAGE UP volume up PAGE DOWN volume down OPTIONS
Valid command line options: -h, --help prints help message and exit --version prints version information and exit --window windowed mode (full screen by default) --2x scale2x effects which scale the image of 2x --3x scale3x effects which scale the image of 3x --4x scale4x effects which scale the image of 4x --320 the game will run in a 320*200 window --full the game will run in full screen -v verbose mode --verbose verbose mode (with more messages) --nosound disable sound --sound enable sound --nosync disable timer --easy make the game easier by giving more bonuses --hard make the game harder FILES
/usr/share/games/powermanga/graphics/ Graphics files. /usr/share/games/powermanga/data/ Levels and data files. /usr/share/games/powermanga/sound/ Sound files. /usr/share/games/powermanga/texts/ Texts files. ENVIRONMENT
HOME Used to search for graphics and sounds. AUTHOR
Powermanga - Copyright TLK Games. You are free to redistribute and/or change it under the terms of the GNU General Public License. See the /usr/share/doc/powermanga/copyright for details. This manual page was written by Jeronimo Pellegrini <pellegrini@mpcnet.com.br>, based on the previous one by Sam Hocevar <sam@zoy.org>, for the Debian GNU/Linux system (but may be used by others). 2007-09-02 POWERMANGA(6)
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